fix(Core/Pets): fixed crash happening when current pet is forcibly removed (#10025)
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b2df4aa970
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c1ebda66ba
8 changed files with 50 additions and 10 deletions
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@ -10168,10 +10168,15 @@ void Unit::SetMinion(Minion* minion, bool apply)
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if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
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{
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// remove existing minion pet
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if (oldPet->IsPet())
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((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
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if (Pet* oldPetAsPet = oldPet->ToPet())
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{
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oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
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}
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else
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{
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oldPet->UnSummon();
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}
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SetPetGUID(minion->GetGUID());
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SetMinionGUID(ObjectGuid::Empty);
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}
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@ -10239,6 +10244,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
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{
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// All summoned by totem minions must disappear when it is removed.
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if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
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{
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for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
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@ -10246,6 +10252,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
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RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
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}
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}
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}
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if (GetTypeId() == TYPEID_PLAYER)
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