fix(Core/SmartAI): Ranged Creatures should have relaxed stances while outside melee range (#24623)
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@ -859,7 +859,7 @@ void SmartAI::AttackStart(Unit* who)
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return;
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}
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if (who && me->Attack(who, me->IsWithinMeleeRange(who) || _currentRangeMode))
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if (who && me->Attack(who, me->IsWithinMeleeRange(who)))
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{
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if (!me->HasUnitState(UNIT_STATE_NO_COMBAT_MOVEMENT))
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{
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