diff --git a/data/sql/updates/pending_db_characters/rev_flush_respawn_times.sql b/data/sql/updates/db_characters/2026_04_12_00.sql similarity index 86% rename from data/sql/updates/pending_db_characters/rev_flush_respawn_times.sql rename to data/sql/updates/db_characters/2026_04_12_00.sql index 1bd1f6836..92343a870 100644 --- a/data/sql/updates/pending_db_characters/rev_flush_respawn_times.sql +++ b/data/sql/updates/db_characters/2026_04_12_00.sql @@ -1,3 +1,4 @@ +-- DB update 2026_04_03_00 -> 2026_04_12_00 -- Flush all respawn times to ensure a clean slate for the spawn group system. -- Compat-mode creatures/GOs will respawn naturally on next grid load; -- non-compat spawns will be handled by ProcessRespawns(). diff --git a/data/sql/updates/pending_db_world/rev_spawn_group_tables.sql b/data/sql/updates/db_world/2026_04_12_05.sql similarity index 99% rename from data/sql/updates/pending_db_world/rev_spawn_group_tables.sql rename to data/sql/updates/db_world/2026_04_12_05.sql index ee8eb847d..368c905b7 100644 --- a/data/sql/updates/pending_db_world/rev_spawn_group_tables.sql +++ b/data/sql/updates/db_world/2026_04_12_05.sql @@ -1,3 +1,4 @@ +-- DB update 2026_04_12_04 -> 2026_04_12_05 -- DROP TABLE IF EXISTS `spawn_group_template`; CREATE TABLE `spawn_group_template` (