fix(Core/AI): Don't set boss state to none if already complete (#19139)
This commit is contained in:
parent
dbccc3a97d
commit
c9725dd4b2
1 changed files with 1 additions and 1 deletions
|
|
@ -653,7 +653,7 @@ void BossAI::_JustEngagedWith()
|
|||
void BossAI::_EnterEvadeMode(EvadeReason why)
|
||||
{
|
||||
CreatureAI::EnterEvadeMode(why);
|
||||
if (instance)
|
||||
if (instance && instance->GetBossState(_bossId) != DONE)
|
||||
{
|
||||
instance->SetBossState(_bossId, NOT_STARTED);
|
||||
instance->SaveToDB();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue