fix(Core/AI): Don't set boss state to none if already complete (#19139)

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Andrew 2024-06-26 17:40:04 -03:00 committed by GitHub
parent dbccc3a97d
commit c9725dd4b2
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@ -653,7 +653,7 @@ void BossAI::_JustEngagedWith()
void BossAI::_EnterEvadeMode(EvadeReason why)
{
CreatureAI::EnterEvadeMode(why);
if (instance)
if (instance && instance->GetBossState(_bossId) != DONE)
{
instance->SetBossState(_bossId, NOT_STARTED);
instance->SaveToDB();