feat(Core/Maps): Remove active objects nearby cell marking handling (#22585)
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5 changed files with 6 additions and 140 deletions
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@ -1347,11 +1347,11 @@ public:
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static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
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{
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handler->PSendSysMessage("Map Id: {} Name: '{}' Instance Id: {} Creatures: {} GameObjects: {} SetActive Objects: {}",
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handler->PSendSysMessage("Map Id: {} Name: '{}' Instance Id: {} Creatures: {} GameObjects: {} Update Objects: {}",
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map->GetId(), map->GetMapName(), map->GetInstanceId(),
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uint64(map->GetObjectsStore().Size<Creature>()),
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uint64(map->GetObjectsStore().Size<GameObject>()),
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uint64(map->GetActiveNonPlayersCount()));
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uint64(map->GetUpdateObjectsCount()));
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CreatureCountWorker worker;
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TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);
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