Wrong logs for creature_equip_template + startup errors fixes (#758)
* Fixed wrong logs * Added some errors fixes on startup
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84949746e1
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2 changed files with 18 additions and 5 deletions
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@ -0,0 +1,13 @@
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INSERT INTO version_db_world (`sql_rev`) VALUES ('1516149942175144200');
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-- Useless loot
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DELETE FROM `creature_loot_template` WHERE `entry` IN (1, 1175);
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-- Conditions for lootid 1, useless
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 1 AND `SourceGroup` = 1;
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-- Attumen the Huntsman - Fix condition on item 23809
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UPDATE `conditions` SET `SourceGroup` = 16152 WHERE `SourceGroup` = 15550 AND `SourceEntry` = 23809;
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-- Conditions that aren't referenced and, still, aren't correct.
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DELETE FROM `conditions` WHERE `SourceGroup` = 21060 AND `SourceEntry` = 23612;
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DELETE FROM `conditions` WHERE `SourceGroup` = 21061 AND `SourceEntry` = 23612;
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@ -1149,7 +1149,7 @@ void ObjectMgr::LoadEquipmentTemplates()
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if (!sObjectMgr->GetCreatureTemplate(entry))
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{
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sLog->outError("Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
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sLog->outError("Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry);
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continue;
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}
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@ -1175,8 +1175,8 @@ void ObjectMgr::LoadEquipmentTemplates()
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if (!item)
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{
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sLog->outErrorDb("Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u, forced to 0.",
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equipmentInfo.ItemEntry[i], i+1, entry);
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sLog->outErrorDb("Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u, forced to 0.",
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equipmentInfo.ItemEntry[i], i+1, entry, id);
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equipmentInfo.ItemEntry[i] = 0;
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continue;
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}
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@ -1191,8 +1191,8 @@ void ObjectMgr::LoadEquipmentTemplates()
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item->InventoryType != INVTYPE_THROWN &&
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item->InventoryType != INVTYPE_RANGEDRIGHT)
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{
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sLog->outErrorDb("Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u is not equipable in a hand, forced to 0.",
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equipmentInfo.ItemEntry[i], i+1, entry);
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sLog->outErrorDb("Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.",
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equipmentInfo.ItemEntry[i], i+1, entry, id);
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equipmentInfo.ItemEntry[i] = 0;
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}
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}
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