refactor(Core): remove unused imports (#9767)
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79 changed files with 76 additions and 103 deletions
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@ -36,7 +36,6 @@ npc_locksmith 75% list of keys needs to be confirmed
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npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
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EndContentData */
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CombatAI.h"
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@ -44,8 +43,6 @@ EndContentData */
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#include "DBCStructure.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "Pet.h"
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@ -58,6 +55,12 @@ EndContentData */
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#include "WaypointMgr.h"
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#include "World.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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#include "GridNotifiersImpl.h"
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enum elderClearwater
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{
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EVENT_CLEARWATER_ANNOUNCE = 1,
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