fix(Core/Spells): Adjust ownership and follow logic for guardian summons. (#19599)
* Init. * Remove totem ownership transfer.
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1 changed files with 0 additions and 11 deletions
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@ -5938,9 +5938,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
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if (!caster)
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return;
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if (caster->IsTotem())
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caster = caster->ToTotem()->GetOwner();
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// in another case summon new
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uint8 summonLevel = caster->GetLevel();
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@ -6054,14 +6051,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
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//else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
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// ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
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// xinef: move this here, some auras are added in initstatsforlevel!
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if (!summon->IsInCombat() && !summon->IsTrigger())
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{
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// summon->AI()->EnterEvadeMode();
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summon->GetMotionMaster()->Clear(false);
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summon->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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}
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if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
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summon->SetFaction(caster->GetFaction());
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