feat(Core/Unit): don't allow additions threat in evade mode and implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT (#3381)
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2 changed files with 7 additions and 11 deletions
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@ -12796,8 +12796,11 @@ void Unit::ClearInCombat()
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void Unit::ClearInPetCombat()
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{
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LEAVE_COMBAT);
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if (Unit* owner = GetOwner())
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{
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owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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}
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}
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bool Unit::isTargetableForAttack(bool checkFakeDeath, Unit const* byWho) const
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@ -13600,8 +13603,10 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
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void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
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{
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// Only mobs can manage threat lists
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if (CanHaveThreatList())
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if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
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{
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m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
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}
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}
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//======================================================================
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@ -19482,11 +19487,6 @@ bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/)
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else
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{
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RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
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if (!HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
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{
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m_movementInfo.SetFallTime(0);
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//AddUnitMovementFlag(MOVEMENTFLAG_FALLING); // pussywizard: ZOMG!
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}
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}
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return true;
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@ -19518,11 +19518,6 @@ bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
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else
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{
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RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY);
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if (!IsLevitating())
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{
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m_movementInfo.SetFallTime(0);
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//AddUnitMovementFlag(MOVEMENTFLAG_FALLING); // pussywizard: ZOMG!
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}
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}
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return true;
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@ -63,6 +63,7 @@ enum SpellAuraInterruptFlags
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AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
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AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage
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AURA_INTERRUPT_FLAG_LANDING = 0x02000000, // 25 removed by hitting the ground
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AURA_INTERRUPT_FLAG_LEAVE_COMBAT = 0x80000000, // 31 removed by leaving combat
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AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE),
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};
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