fix(DB): Adjust Blackhoof Cage behaviour (#5916)

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Raelorasz 2021-05-25 16:24:23 +02:00 committed by GitHub
parent 3c09156db0
commit d16605d4c2
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1621246170226501700');
-- These cages shouldn't really despawn
UPDATE `gameobject` SET `spawntimesecs` = 0 WHERE (`id` = 186287);
-- Prevent players from using keys while there's no prisoner inside
DELETE FROM `smart_scripts` WHERE (`entryorguid` = 18628700) AND (`source_type` = 9) AND (`id` IN (2,3,4));
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(18628700, 9, 2, 0, 0, 0, 100, 0, 300000, 300000, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Reset Go'),
(18628700, 9, 3, 0, 0, 0, 100, 0, 500, 500, 0, 0, 0, 104, 48, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Set Flag'),
(18628700, 9, 4, 0, 0, 0, 100, 0, 64500, 64500, 0, 0, 0, 104, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Set Flag');