feat(Docker): update to Ubuntu 20.04 + more improvements (#3277)
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14 changed files with 32 additions and 25 deletions
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@ -501,7 +501,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
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// pussywizard: update always! not every 400ms, because movement generators need the actual position
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//m_movesplineTimer.Update(t_diff);
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//if (m_movesplineTimer.Passed() || arrived)
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UpdateSplinePosition();
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UpdateSplinePosition();
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}
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void Unit::UpdateSplinePosition()
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@ -15094,7 +15094,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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continue;
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// Some spells must always trigger
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//if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
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triggerData.effMask |= 1<<i;
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triggerData.effMask |= 1<<i;
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}
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}
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if (triggerData.effMask)
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@ -91,7 +91,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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//if (!creature->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
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creature->StopMoving();
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creature->StopMoving();
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#ifdef ELUNA
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if (sEluna->OnGossipHello(_player, creature))
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@ -2517,7 +2517,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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// xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
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//uint32 faction = properties->Faction;
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//if (!faction)
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uint32 faction = m_originalCaster->getFaction();
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uint32 faction = m_originalCaster->getFaction();
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summon->setFaction(faction);
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break;
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