refactor(Core/Movement): Naming convention (#13989)

update codestyle

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
This commit is contained in:
Maelthyr 2022-12-02 09:52:01 +01:00 committed by GitHub
parent b45a35e4c1
commit d2f440c3e8
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 149 additions and 148 deletions

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@ -30,7 +30,7 @@ void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
owner->ClearUnitState(UNIT_STATE_EVADE);
if (arrived)
if (_arrived)
{
// Xinef: npc run by default
//owner->SetWalk(true);
@ -68,15 +68,15 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
init.SetWalk(false);
init.Launch();
arrived = false;
_arrived = false;
owner->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED | UNIT_STATE_EVADE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
}
bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/)
{
arrived = owner->movespline->Finalized();
if (arrived)
_arrived = owner->movespline->Finalized();
if (_arrived)
return false;
if (i_recalculateTravel)