fix(Scripts/BlackwingLair): Razorgore adds should spawn 45 seconds after Razorgore's combat engagement (#10641)
- Closes #10581 Co-authored-by: temperrr <temperrr@users.noreply.github.com>
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@ -89,6 +89,13 @@ public:
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return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase);
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}
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void EnterCombat(Unit* /*victim*/) override
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{
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_EnterCombat();
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instance->SetData(DATA_EGG_EVENT, IN_PROGRESS);
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}
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void DoChangePhase()
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{
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secondPhase = true;
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