refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì 2020-12-06 18:04:55 +01:00 committed by GitHub
parent 9facd81e54
commit d4a58700d4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
561 changed files with 9574 additions and 9574 deletions

View file

@ -30,7 +30,7 @@ public:
{
npc_steam_powered_auctioneerAI(Creature* creature) : ScriptedAI(creature) {}
bool CanBeSeen(Player const* player)
bool CanBeSeen(Player const* player) override
{
if (player->GetTeamId() == TEAM_ALLIANCE)
return me->GetEntry() == 35594;
@ -39,7 +39,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_steam_powered_auctioneerAI(creature);
}
@ -54,7 +54,7 @@ public:
{
npc_mei_francis_mountAI(Creature* creature) : ScriptedAI(creature) {}
bool CanBeSeen(Player const* player)
bool CanBeSeen(Player const* player) override
{
if (player->GetTeamId() == TEAM_ALLIANCE)
return me->GetEntry() == 32206 || me->GetEntry() == 32335 || me->GetEntry() == 31851;
@ -63,7 +63,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mei_francis_mountAI(creature);
}
@ -303,7 +303,7 @@ public:
{
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_archmage_landalockAI(creature);
}
@ -347,7 +347,7 @@ public:
}
}
void JustSummoned(Creature* image)
void JustSummoned(Creature* image) override
{
// xinef: screams like a baby
if (image->GetEntry() != NPC_ANUBREKHAN_IMAGE)
@ -355,7 +355,7 @@ public:
_summonGUID = image->GetGUID();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
ScriptedAI::UpdateAI(diff);
@ -429,13 +429,13 @@ public:
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
void Reset() {}
void Reset() override {}
void EnterCombat(Unit* /*who*/) {}
void EnterCombat(Unit* /*who*/) override {}
void AttackStart(Unit* /*who*/) {}
void AttackStart(Unit* /*who*/) override {}
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) override
{
if (!who || !who->IsInWorld() || who->GetZoneId() != 4395)
return;
@ -482,10 +482,10 @@ public:
return;
}
void UpdateAI(uint32 /*diff*/) {}
void UpdateAI(uint32 /*diff*/) override {}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mageguard_dalaranAI(creature);
}
@ -521,7 +521,7 @@ public:
me->setActive(true);
}
void Reset()
void Reset() override
{
me->SetVisible(false);
events.ScheduleEvent(EVENT_SELECT_TARGET, IN_MILLISECONDS);
@ -551,7 +551,7 @@ public:
CharacterDatabase.CommitTransaction(trans);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
@ -600,7 +600,7 @@ public:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_minigob_manabonkAI(creature);
}
@ -611,7 +611,7 @@ class npc_dalaran_mage : public CreatureScript
public:
npc_dalaran_mage() : CreatureScript("npc_dalaran_mage") {}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_dalaran_mageAI(creature);
}
@ -640,16 +640,16 @@ public:
restoremana_timer = 10000;
}
void Reset()
void Reset() override
{
Initialize();
me->AddAura(1908, me);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
@ -717,7 +717,7 @@ class npc_dalaran_warrior : public CreatureScript
public:
npc_dalaran_warrior() : CreatureScript("npc_dalaran_warrior") {}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_dalaran_warriorAI(creature);
}
@ -742,17 +742,17 @@ public:
disarm_timer = 50000;
}
void Reset()
void Reset() override
{
Initialize();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
me->AddAura(1908, me);
Battleshout_timer = 1000;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())