refactor(Core): apply clang-tidy modernize-use-override (#3817)
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9facd81e54
commit
d4a58700d4
561 changed files with 9574 additions and 9574 deletions
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@ -32,7 +32,7 @@ class DeathEvent : public BasicEvent
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public:
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DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
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bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
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bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override
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{
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Unit::Kill(&_owner, &_owner);
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return true;
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@ -56,7 +56,7 @@ public:
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uint32 checktarget;
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uint32 dist = urand(1, 5);
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void InitializeAI()
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void InitializeAI() override
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{
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CasterAI::InitializeAI();
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Unit* owner = me->GetOwner();
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@ -127,7 +127,7 @@ public:
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}
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// Do not reload Creature templates on evade mode enter - prevent visual lost
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void EnterEvadeMode()
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void EnterEvadeMode() override
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{
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if (me->IsInEvadeMode() || !me->IsAlive())
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return;
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@ -170,13 +170,13 @@ public:
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}
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}
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void Reset()
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void Reset() override
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{
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selectionTimer = 0;
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checktarget = 0;
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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if (events.GetTimer() < 1200)
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@ -211,7 +211,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_mage_mirror_imageAI(creature);
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}
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