refactor(Core): apply clang-tidy modernize-use-override (#3817)

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Francesco Borzì 2020-12-06 18:04:55 +01:00 committed by GitHub
parent 9facd81e54
commit d4a58700d4
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561 changed files with 9574 additions and 9574 deletions

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@ -32,7 +32,7 @@ class DeathEvent : public BasicEvent
public:
DeathEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override
{
Unit::Kill(&_owner, &_owner);
return true;
@ -56,7 +56,7 @@ public:
uint32 checktarget;
uint32 dist = urand(1, 5);
void InitializeAI()
void InitializeAI() override
{
CasterAI::InitializeAI();
Unit* owner = me->GetOwner();
@ -127,7 +127,7 @@ public:
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode()
void EnterEvadeMode() override
{
if (me->IsInEvadeMode() || !me->IsAlive())
return;
@ -170,13 +170,13 @@ public:
}
}
void Reset()
void Reset() override
{
selectionTimer = 0;
checktarget = 0;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (events.GetTimer() < 1200)
@ -211,7 +211,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_mage_mirror_imageAI(creature);
}