refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì 2020-12-06 18:04:55 +01:00 committed by GitHub
parent 9facd81e54
commit d4a58700d4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
561 changed files with 9574 additions and 9574 deletions

View file

@ -20,7 +20,7 @@ class achievement_resilient_victory : public AchievementCriteriaScript
public:
achievement_resilient_victory() : AchievementCriteriaScript("achievement_resilient_victory") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID(true) == BATTLEGROUND_AB && bg->ToBattlegroundAB()->IsTeamScores500Disadvantage(source->GetTeamId());
@ -32,7 +32,7 @@ class achievement_bg_control_all_nodes : public AchievementCriteriaScript
public:
achievement_bg_control_all_nodes() : AchievementCriteriaScript("achievement_bg_control_all_nodes") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->AllNodesConrolledByTeam(source->GetTeamId());
@ -44,7 +44,7 @@ class achievement_save_the_day : public AchievementCriteriaScript
public:
achievement_save_the_day() : AchievementCriteriaScript("achievement_save_the_day") { }
bool OnCheck(Player* source, Unit* target)
bool OnCheck(Player* source, Unit* target) override
{
if (!target)
return false;
@ -63,7 +63,7 @@ class achievement_bg_ic_resource_glut : public AchievementCriteriaScript
public:
achievement_bg_ic_resource_glut() : AchievementCriteriaScript("achievement_bg_ic_resource_glut") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID(true) == BATTLEGROUND_IC && bg->ToBattlegroundIC()->IsResourceGlutAllowed(source->GetTeamId());
@ -75,7 +75,7 @@ class achievement_bg_ic_glaive_grave : public AchievementCriteriaScript
public:
achievement_bg_ic_glaive_grave() : AchievementCriteriaScript("achievement_bg_ic_glaive_grave") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_GLAIVE_THROWER_H || vehicle->GetEntry() == NPC_GLAIVE_THROWER_A;
@ -89,7 +89,7 @@ class achievement_bg_ic_mowed_down : public AchievementCriteriaScript
public:
achievement_bg_ic_mowed_down() : AchievementCriteriaScript("achievement_bg_ic_mowed_down") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_KEEP_CANNON;
@ -103,7 +103,7 @@ class achievement_bg_sa_artillery : public AchievementCriteriaScript
public:
achievement_bg_sa_artillery() : AchievementCriteriaScript("achievement_bg_sa_artillery") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_ANTI_PERSONNAL_CANNON;
@ -120,7 +120,7 @@ public:
{
}
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
return source->InArena() && source->GetBattleground()->GetArenaType() == _arenaType;
}
@ -134,7 +134,7 @@ class achievement_sickly_gazelle : public AchievementCriteriaScript
public:
achievement_sickly_gazelle() : AchievementCriteriaScript("achievement_sickly_gazelle") { }
bool OnCheck(Player* /*source*/, Unit* target)
bool OnCheck(Player* /*source*/, Unit* target) override
{
if (!target)
return false;
@ -152,7 +152,7 @@ class achievement_everything_counts : public AchievementCriteriaScript
public:
achievement_everything_counts() : AchievementCriteriaScript("achievement_everything_counts") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID(true) == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsBothMinesControlledByTeam(source->GetTeamId());
@ -164,7 +164,7 @@ class achievement_bg_av_perfection : public AchievementCriteriaScript
public:
achievement_bg_av_perfection() : AchievementCriteriaScript("achievement_bg_av_perfection") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID(true) == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsAllTowersControlledAndCaptainAlive(source->GetTeamId());
@ -176,7 +176,7 @@ class achievement_sa_defense_of_the_ancients : public AchievementCriteriaScript
public:
achievement_sa_defense_of_the_ancients() : AchievementCriteriaScript("achievement_sa_defense_of_the_ancients") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID(true) == BATTLEGROUND_SA && bg->ToBattlegroundSA()->AllowDefenseOfTheAncients(source);
@ -198,7 +198,7 @@ class achievement_tilted : public AchievementCriteriaScript
public:
achievement_tilted() : AchievementCriteriaScript("achievement_tilted") {}
bool OnCheck(Player* player, Unit* /*target*/)
bool OnCheck(Player* player, Unit* /*target*/) override
{
if (!player)
return false;
@ -220,7 +220,7 @@ class achievement_not_even_a_scratch : public AchievementCriteriaScript
public:
achievement_not_even_a_scratch() : AchievementCriteriaScript("achievement_not_even_a_scratch") { }
bool OnCheck(Player* source, Unit* /*target*/)
bool OnCheck(Player* source, Unit* /*target*/) override
{
if (!source)
return false;
@ -235,7 +235,7 @@ class achievement_killed_exp_or_honor_target : public AchievementCriteriaScript
public:
achievement_killed_exp_or_honor_target() : AchievementCriteriaScript("achievement_killed_exp_or_honor_target") { }
bool OnCheck(Player* player, Unit* target)
bool OnCheck(Player* player, Unit* target) override
{
return target && player->isHonorOrXPTarget(target);
}