refactor(Core): apply clang-tidy modernize-use-override (#3817)
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9facd81e54
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561 changed files with 9574 additions and 9574 deletions
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@ -38,7 +38,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (player->IsAlive() && !player->IsInCombat())
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if (player->HasItemCount(39319)) // Scepter of Domination
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@ -71,7 +71,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (GameObject* go = GetClosestGameObjectWithEntry(player, GO_COILFANG_WATERFALL, 35.0f))
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if (go->getLootState() == GO_READY)
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@ -103,7 +103,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (player->IsAlive() && !player->IsInCombat())
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{
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@ -145,7 +145,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (!player->isDead() && player->GetQuestStatus(QUEST_STRENGTH_OF_THE_TEMPEST) == QUEST_STATUS_INCOMPLETE)
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player->CastSpell(player, SPELL_CREATE_TRUE_POWER_OF_THE_TEMPEST, false);
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@ -173,7 +173,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (!player->isDead() && player->GetQuestStatus(QUEST_SCENT_OF_LARKORWI) == QUEST_STATUS_INCOMPLETE)
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{
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@ -204,7 +204,7 @@ public:
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{
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}
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bool OnTrigger(Player* player, AreaTrigger const* trigger)
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bool OnTrigger(Player* player, AreaTrigger const* trigger) override
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{
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QuestStatus QLR = player->GetQuestStatus(QUEST_LAST_RITES);
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QuestStatus QBT = player->GetQuestStatus(QUEST_BREAKING_THROUGH);
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@ -263,7 +263,7 @@ public:
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AreaTrigger_at_sholazar_waygate() : AreaTriggerScript("at_sholazar_waygate") { }
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bool OnTrigger(Player* player, AreaTrigger const* trigger)
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bool OnTrigger(Player* player, AreaTrigger const* trigger) override
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{
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if (!player->isDead() && (player->GetQuestStatus(QUEST_MEETING_A_GREAT_ONE) != QUEST_STATUS_NONE ||
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(player->GetQuestStatus(QUEST_THE_MAKERS_OVERLOOK) == QUEST_STATUS_REWARDED && player->GetQuestStatus(QUEST_THE_MAKERS_PERCH) == QUEST_STATUS_REWARDED)))
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@ -300,7 +300,7 @@ class AreaTrigger_at_nats_landing : public AreaTriggerScript
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public:
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AreaTrigger_at_nats_landing() : AreaTriggerScript("at_nats_landing") { }
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (!player->IsAlive() || !player->HasAura(SPELL_FISH_PASTE))
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return false;
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@ -335,7 +335,7 @@ class AreaTrigger_at_sentry_point : public AreaTriggerScript
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public:
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AreaTrigger_at_sentry_point() : AreaTriggerScript("at_sentry_point") { }
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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auto quest_status = player->GetQuestStatus(QUEST_MISSING_DIPLO_PT14);
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if (!player->IsAlive() || quest_status == QUEST_STATUS_NONE || quest_status == QUEST_STATUS_REWARDED)
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@ -378,7 +378,7 @@ public:
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_triggerTimes[AT_BREWFEST_DUROTAR] = _triggerTimes[AT_BREWFEST_DUN_MOROGH] = 0;
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}
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bool OnTrigger(Player* player, AreaTrigger const* trigger)
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bool OnTrigger(Player* player, AreaTrigger const* trigger) override
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{
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uint32 triggerId = trigger->entry;
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// Second trigger happened too early after first, skip for now
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@ -431,7 +431,7 @@ public:
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_triggerTimes[AT_AREA_52_SOUTH] = _triggerTimes[AT_AREA_52_NORTH] = _triggerTimes[AT_AREA_52_WEST] = _triggerTimes[AT_AREA_52_EAST] = 0;
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}
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bool OnTrigger(Player* player, AreaTrigger const* trigger)
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bool OnTrigger(Player* player, AreaTrigger const* trigger) override
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{
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float x = 0.0f, y = 0.0f, z = 0.0f;
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