refactor(Core): apply clang-tidy modernize-use-override (#3817)
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561 changed files with 9574 additions and 9574 deletions
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@ -30,20 +30,20 @@ public:
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uint32 BuffTimer; //This variable keeps track of buffs
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bool IsSelfRooted;
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void Reset()
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void Reset() override
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{
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GlobalCooldown = 0;
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BuffTimer = 0; //Rebuff as soon as we can
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IsSelfRooted = false;
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* who) override
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{
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if (!me->IsWithinMeleeRange(who))
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IsSelfRooted = true;
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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//Always decrease our global cooldown first
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if (GlobalCooldown > diff)
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@ -152,7 +152,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new generic_creatureAI(creature);
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}
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@ -175,7 +175,7 @@ public:
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uint32 timer, interval;
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const SpellInfo* spell;
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (timer <= diff)
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{
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@ -188,7 +188,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new trigger_periodicAI(creature);
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}
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@ -202,14 +202,14 @@ public:
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struct trigger_deathAI : public NullCreatureAI
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{
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trigger_deathAI(Creature* creature) : NullCreatureAI(creature) { }
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void JustDied(Unit* killer)
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void JustDied(Unit* killer) override
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{
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if (me->m_spells[0])
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me->CastSpell(killer, me->m_spells[0], true);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new trigger_deathAI(creature);
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}
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