fix(Scripts/TheEye): make Al'ar not get stuck during dive bomb when no enemies in melee range (#18693)

* initial

* Update boss_alar.cpp
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Dan 2024-04-10 18:51:21 +02:00 committed by GitHub
parent 4199cb8ce0
commit d52010f2fc
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@ -163,7 +163,7 @@ struct boss_alar : public BossAI
if (me->isMoving())
return true;
return me->IsWithinMeleeRange(victim);
return _hasPretendedToDie || me->IsWithinMeleeRange(victim);
}
void EnterEvadeMode(EvadeReason why) override