refactor(src/server/game/AI): remove unused imports (#20095)
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8 changed files with 0 additions and 10 deletions
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@ -23,7 +23,6 @@
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#include "GameObject.h"
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#include "Object.h"
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#include "QuestDef.h"
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#include <list>
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class Creature;
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class GameObject;
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@ -17,7 +17,6 @@
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#include "PassiveAI.h"
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#include "Creature.h"
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#include "TemporarySummon.h"
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PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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@ -17,7 +17,6 @@
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#include "ReactorAI.h"
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#include "CreatureAIImpl.h"
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#include "Errors.h"
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int32 ReactorAI::Permissible(Creature const* creature)
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{
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@ -19,7 +19,6 @@
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#define ACORE_TOTEMAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Totem;
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@ -19,7 +19,6 @@
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#define ACORE_CREATUREAI_H
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#include "AreaBoundary.h"
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#include "Common.h"
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#include "Creature.h"
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#include "EventMap.h"
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#include "TaskScheduler.h"
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@ -18,13 +18,10 @@
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#ifndef CREATUREAIIMPL_H
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#define CREATUREAIIMPL_H
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#include "Common.h"
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#include "CreatureAI.h"
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#include "Define.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include <functional>
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#include <type_traits>
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template<typename First, typename Second, typename... Rest>
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static inline First const& RAND(First const& first, Second const& second, Rest const& ... rest)
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@ -20,7 +20,6 @@
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#include "FactoryHolder.h"
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#include "GameObjectAI.h"
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#include "ObjectRegistry.h"
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typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;
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@ -18,7 +18,6 @@
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#ifndef ACORE_SMARTAI_H
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#define ACORE_SMARTAI_H
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "GameObjectAI.h"
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