refactor(Core/Battlefield): replace manual timers with TaskScheduler … (#25083)

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andrew 2026-03-21 15:27:04 -03:00 committed by GitHub
parent bf4c181b59
commit d8d19b61d3
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7 changed files with 87 additions and 78 deletions

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@ -3627,6 +3627,15 @@ Wintergrasp.NoBattleTimer = 150
Wintergrasp.CrashRestartTimer = 10
#
# Wintergrasp.SkipBattleSessionCount
# Description: When the peace timer expires, if the number of active sessions
# exceeds this value, a new war will not start.
# Set to 0 to disable this check.
# Default: 3500
Wintergrasp.SkipBattleSessionCount = 3500
#
###################################################################################################

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@ -31,6 +31,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Transport.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
@ -57,9 +58,6 @@ Battlefield::Battlefield() :
NoWarBattleTime(0),
RestartAfterCrash(0),
TimeForAcceptInvite(20),
KickDontAcceptTimer(1000),
KickAfkPlayersTimer(1000),
LastResurrectTimer(RESURRECTION_INTERVAL),
StartGroupingTimer(0),
StartGrouping(false)
{
@ -147,7 +145,11 @@ bool Battlefield::Update(uint32 diff)
{
if (Timer <= diff)
{
if (!IsEnabled() || (!IsWarTime() && sWorldSessionMgr->GetActiveSessionCount() > 3500)) // if WG is disabled or there is more than 3500 connections, switch automatically
uint32 sessionLimit = sWorld->getIntConfig(CONFIG_WINTERGRASP_SKIP_BATTLE_SESSION_COUNT);
bool tooManySessions = sessionLimit && !IsWarTime()
&& sWorldSessionMgr->GetActiveSessionCount() > sessionLimit;
if (!IsEnabled() || tooManySessions)
{
Active = true;
EndBattle(false);
@ -174,52 +176,16 @@ bool Battlefield::Update(uint32 diff)
SendUpdateWorldStates();
}
_scheduler.Update(diff);
bool objectiveChanged = false;
if (IsWarTime())
{
if (KickAfkPlayersTimer <= diff)
{
KickAfkPlayersTimer = 20000;
KickAfkPlayers();
}
else
KickAfkPlayersTimer -= diff;
// Kick players who chose not to accept invitation to the battle
if (KickDontAcceptTimer <= diff)
{
time_t now = GameTime::GetGameTime().count();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : InvitedPlayers[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
InvitePlayersInZoneToWar();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : PlayersWillBeKick[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
KickDontAcceptTimer = 5000;
}
else
KickDontAcceptTimer -= diff;
for (BfCapturePoint* cp : CapturePoints)
if (cp->Update(diff))
objectiveChanged = true;
}
if (LastResurrectTimer <= diff)
{
for (BfGraveyard* gy : GraveyardList)
if (gy)
gy->Resurrect();
LastResurrectTimer = RESURRECTION_INTERVAL;
}
else
LastResurrectTimer -= diff;
return objectiveChanged;
}
@ -342,6 +308,30 @@ void Battlefield::StartBattle()
Timer = BattleTime;
Active = true;
// Schedule war-only periodic timers
_scheduler.Schedule(1s, BATTLEFIELD_TIMER_GROUP_WAR, [this](TaskContext context)
{
KickAfkPlayers();
context.Repeat(20s);
});
_scheduler.Schedule(1s, BATTLEFIELD_TIMER_GROUP_WAR, [this](TaskContext context)
{
time_t now = GameTime::GetGameTime().count();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : InvitedPlayers[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
InvitePlayersInZoneToWar();
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (PlayerTimerMap::value_type const& pair : PlayersWillBeKick[team])
if (pair.second <= now)
KickPlayerFromBattlefield(pair.first);
context.Repeat(5s);
});
InvitePlayersInZoneToWar();
InvitePlayersInQueueToWar();
@ -359,6 +349,8 @@ void Battlefield::EndBattle(bool endByTimer)
Active = false;
_scheduler.CancelGroup(BATTLEFIELD_TIMER_GROUP_WAR);
StartGrouping = false;
if (!endByTimer)
@ -626,7 +618,9 @@ void Battlefield::RemovePlayerFromResurrectQueue(ObjectGuid playerGuid)
void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, ObjectGuid const& guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time = LastResurrectTimer; // resurrect every 30 seconds
Milliseconds remaining = _scheduler.GetNextGroupOccurrence(BATTLEFIELD_TIMER_GROUP_RESURRECT);
uint32 time = static_cast<uint32>(std::clamp(remaining,
Milliseconds::zero(), Milliseconds(RESURRECTION_INTERVAL)).count());
data << guid << time;
ASSERT(player);

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@ -22,6 +22,7 @@
#include "GameObject.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "TaskScheduler.h"
#include "ZoneScript.h"
enum BattlefieldTypes
@ -55,6 +56,13 @@ enum BattlefieldSounds
constexpr auto BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL = 1000;
enum BattlefieldTimerGroups
{
BATTLEFIELD_TIMER_GROUP_RESURRECT = 1,
BATTLEFIELD_TIMER_GROUP_WAR = 2,
BATTLEFIELD_TIMER_GROUP_SAVE = 3,
};
const uint32 BattlefieldFactions[PVP_TEAMS_COUNT] =
{
1732, // Alliance
@ -401,18 +409,16 @@ protected:
uint32 NoWarBattleTime; // Time between two battles
uint32 RestartAfterCrash; // Delay to restart Wintergrasp if the server crashed during a running battle
uint32 TimeForAcceptInvite;
uint32 KickDontAcceptTimer;
WorldLocation KickPosition; // Position where players are teleported if they switch to afk during the battle or if they don't accept invitation
uint32 KickAfkPlayersTimer; // Timer for check Afk in war
// Graveyard variables
GraveyardVect GraveyardList; // Vector which contains the different GY of the battle
uint32 LastResurrectTimer; // Timer for resurrect player every 30 sec
uint32 StartGroupingTimer; // Timer for invite players in area 15 minutes before start battle
bool StartGrouping; // bool for knowing if all players in area have been invited
TaskScheduler _scheduler;
GuidUnorderedSet Groups[PVP_TEAMS_COUNT]; // Contains different raid groups
std::vector<uint64> Data64;

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@ -77,8 +77,6 @@ bool BattlefieldWG::SetupBattlefield()
Data32.resize(BATTLEFIELD_WG_DATA_MAX);
SaveTimer = 60000;
// Init Graveyards
SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX);
@ -189,37 +187,31 @@ bool BattlefieldWG::SetupBattlefield()
}
UpdateCounterVehicle(true);
// Schedule always-running periodic timers
_scheduler.Schedule(Milliseconds(RESURRECTION_INTERVAL),
BATTLEFIELD_TIMER_GROUP_RESURRECT, [this](TaskContext context)
{
for (BfGraveyard* gy : GraveyardList)
if (gy)
gy->Resurrect();
context.Repeat();
});
_scheduler.Schedule(60s, BATTLEFIELD_TIMER_GROUP_SAVE, [this](TaskContext context)
{
sWorldState->setWorldState(WORLD_STATE_BATTLEFIELD_WG_ACTIVE, Active);
sWorldState->setWorldState(WORLD_STATE_BATTLEFIELD_WG_DEFENDER, DefenderTeam);
sWorldState->setWorldState(ClockWorldState[0], Timer);
context.Repeat();
});
return true;
}
bool BattlefieldWG::Update(uint32 diff)
{
bool result = Battlefield::Update(diff);
if (SaveTimer <= diff)
{
sWorldState->setWorldState(WORLD_STATE_BATTLEFIELD_WG_ACTIVE, Active);
sWorldState->setWorldState(WORLD_STATE_BATTLEFIELD_WG_DEFENDER, DefenderTeam);
sWorldState->setWorldState(ClockWorldState[0], Timer);
SaveTimer = 60 * IN_MILLISECONDS;
}
else
SaveTimer -= diff;
// Update Tenacity
if (IsWarTime())
{
if (TenacityUpdateTimer <= diff)
{
TenacityUpdateTimer = 10000;
if (!UpdateTenacityList.empty())
UpdateTenacity();
UpdateTenacityList.clear();
}
else
TenacityUpdateTimer -= diff;
}
return result;
return Battlefield::Update(diff);
}
void BattlefieldWG::OnBattleStart()
@ -293,7 +285,14 @@ void BattlefieldWG::OnBattleStart()
// Xinef: reset tenacity counter
TenacityStack = 0;
TenacityUpdateTimer = 20000;
_scheduler.Schedule(20s, BATTLEFIELD_TIMER_GROUP_WAR, [this](TaskContext context)
{
if (!UpdateTenacityList.empty())
UpdateTenacity();
UpdateTenacityList.clear();
context.Repeat(10s);
});
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
ChatHandler(nullptr).SendWorldText(BATTLEFIELD_WG_WORLD_START_MESSAGE);

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@ -449,8 +449,6 @@ protected:
GuidUnorderedSet UpdateTenacityList;
int32 TenacityStack;
uint32 TenacityUpdateTimer;
uint32 SaveTimer;
ObjectGuid TitansRelic;
};

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@ -591,6 +591,8 @@ void WorldConfig::BuildConfigCache()
SetConfigValue<uint32>(CONFIG_WINTERGRASP_NOBATTLETIME, "Wintergrasp.NoBattleTimer", 150);
SetConfigValue<uint32>(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH, "Wintergrasp.CrashRestartTimer", 10);
SetConfigValue<uint32>(CONFIG_WINTERGRASP_SKIP_BATTLE_SESSION_COUNT, "Wintergrasp.SkipBattleSessionCount", 3500);
SetConfigValue<uint32>(CONFIG_BIRTHDAY_TIME, "BirthdayTime", 1222964635);
SetConfigValue<bool>(CONFIG_MINIGOB_MANABONK, "Minigob.Manabonk.Enable", true);

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@ -327,6 +327,7 @@ enum ServerConfigs
CONFIG_WINTERGRASP_BATTLETIME,
CONFIG_WINTERGRASP_NOBATTLETIME,
CONFIG_WINTERGRASP_RESTART_AFTER_CRASH,
CONFIG_WINTERGRASP_SKIP_BATTLE_SESSION_COUNT,
CONFIG_PACKET_SPOOF_BANMODE,
CONFIG_PACKET_SPOOF_BANDURATION,
CONFIG_WARDEN_CLIENT_RESPONSE_DELAY,