fix(Scripts/Quest): improve Securing the Celestial Ridge (#17847)
* fix(Scripts/Quest): improve Securing the Celestial Ridge * update
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2 changed files with 41 additions and 0 deletions
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@ -950,6 +950,37 @@ class spell_q10190_battery_recharging_blaster_aura : public AuraScript
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}
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};
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enum Veraku
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{
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NPC_VERAKU = 18544,
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SPELL_CHALLENGE_VERAKU = 34895
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};
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class spell_challenge_veraku : public SpellScript
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{
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public:
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PrepareSpellScript(spell_challenge_veraku);
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bool Validate(SpellInfo const* /*SpellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_CHALLENGE_VERAKU });
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}
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SpellCastResult CheckRequirement()
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{
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if (Unit* caster = GetCaster())
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if (Creature* veraku = caster->FindNearestCreature(NPC_VERAKU, 100.0f))
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if (!veraku->HasAura(SPELL_CHALLENGE_VERAKU))
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return SPELL_FAILED_CASTER_AURASTATE;
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return SPELL_CAST_OK;
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}
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void Register() override
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{
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OnCheckCast += SpellCheckCastFn(spell_challenge_veraku::CheckRequirement);
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}
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};
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void AddSC_netherstorm()
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{
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// Ours
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@ -962,5 +993,6 @@ void AddSC_netherstorm()
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new npc_bessy();
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new npc_maxx_a_million_escort();
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RegisterSpellAndAuraScriptPair(spell_q10190_battery_recharging_blaster, spell_q10190_battery_recharging_blaster_aura);
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RegisterSpellScript(spell_challenge_veraku);
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}
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