feat(Core/Config): rework config and delete ACE inherited (#4608)
This commit is contained in:
parent
c2f274e06d
commit
dbefa17a53
36 changed files with 1340 additions and 816 deletions
|
|
@ -65,7 +65,6 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
|
|||
(owner->CanFly())
|
||||
; // closes "bool forceDest", that way it is more appropriate, so we can comment out crap whenever we need to
|
||||
|
||||
|
||||
Unit* target = i_target.getTarget();
|
||||
|
||||
bool const mutualChase = IsMutualChase(owner, target);
|
||||
|
|
@ -272,7 +271,6 @@ bool FollowMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
|
|||
(i_target->GetTypeId() == TYPEID_PLAYER && i_target->ToPlayer()->IsGameMaster()) // for .npc follow
|
||||
; // closes "bool forceDest", that way it is more appropriate, so we can comment out crap whenever we need to
|
||||
|
||||
|
||||
i_recheckDistance.Update(time_diff);
|
||||
if (i_recheckDistance.Passed())
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue