feat(Core/Config): rework config and delete ACE inherited (#4608)

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Kargatum 2021-02-28 20:37:03 +07:00 committed by GitHub
parent c2f274e06d
commit dbefa17a53
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36 changed files with 1340 additions and 816 deletions

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@ -65,7 +65,6 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
(owner->CanFly())
; // closes "bool forceDest", that way it is more appropriate, so we can comment out crap whenever we need to
Unit* target = i_target.getTarget();
bool const mutualChase = IsMutualChase(owner, target);
@ -272,7 +271,6 @@ bool FollowMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
(i_target->GetTypeId() == TYPEID_PLAYER && i_target->ToPlayer()->IsGameMaster()) // for .npc follow
; // closes "bool forceDest", that way it is more appropriate, so we can comment out crap whenever we need to
i_recheckDistance.Update(time_diff);
if (i_recheckDistance.Passed())
{