fix(Scripts/TheEye): increase Void Reaver boundary so he does not reset when tanked against the wall (#18683)

* Update instance_the_eye.cpp

* increase range
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Dan 2024-04-08 01:29:59 +02:00 committed by GitHub
parent 8ef8ddad24
commit dcff70c935
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@ -45,7 +45,7 @@ DoorData const doorData[] =
BossBoundaryData const boundaries =
{
{ DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.859589f), 105.052554f) },
{ DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.8595890f), 115.0f) },
{ DATA_ALAR, new CircleBoundary(Position(331.000000f, -2.38000000f), 108.29246f) },
{ DATA_ASTROMANCER, new CircleBoundary(Position(432.869202f, -374.213806f), 103.74374f) }
};