fix(Scripts/Command): Improve output of event commands (#16980)
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3 changed files with 16 additions and 3 deletions
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@ -152,11 +152,12 @@ public:
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
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if (activeEvents.find(eventId) != activeEvents.end())
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{
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handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, uint16(eventId));
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handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, uint16(eventId), eventData.description.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_EVENT_STARTED, uint16(eventId), eventData.description.c_str());
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sGameEventMgr->StartEvent(eventId, true);
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return true;
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}
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@ -184,11 +185,12 @@ public:
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if (activeEvents.find(eventId) == activeEvents.end())
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{
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handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, uint16(eventId));
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handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, uint16(eventId), eventData.description.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_EVENT_STOPPED, uint16(eventId), eventData.description.c_str());
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sGameEventMgr->StopEvent(eventId, true);
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return true;
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}
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