feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass (#18243)
* Class Comparison Logic Encapsulation - Parity * Add Context to IsClass * Add Unit IsClass script hook * Replace additional getClass with IsClass * Update CanUseItem to replace getClass with IsClass * Add separate context for pet vs ability * Change Create to Init since not all referenced contexts are creation * Align spacing in ClassContext * Drop context on LFGManager max power * Update IsClass context that wraps around Missle Barrage * Rename context for swapping weapons * Be more specific than CLASS_CONTEXT_TALENT * Remove duplicate context * Moved IsClass Hook to Player * Removed unused parameter in virtual base function * Added maybe_unused to IsClass virtual in order to compile To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it * Remove extra blank line * Add ABILITY_REACTIVE context * Add context for PET_CHARM * Remove explicit nullopt check per review * Code Readability - Change if to if else in pet Due to the return pattern, this doesn't change functionality in any way * Add OnPlayer to disambiguate --------- Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
This commit is contained in:
parent
c47c945aa4
commit
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33 changed files with 344 additions and 280 deletions
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@ -42,7 +42,7 @@ bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, std::s
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return true;
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}
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if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
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if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && player->GetMapId() == 609)
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{
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handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
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return true;
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@ -1055,7 +1055,7 @@ namespace lfg
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baseAP = p->GetTotalAttackPowerValue(BASE_ATTACK);
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rangedAP = p->GetTotalAttackPowerValue(RANGED_ATTACK);
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maxPower = 0;
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if (p->getClass() == CLASS_DRUID)
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if (p->IsClass(CLASS_DRUID))
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maxPower = p->GetMaxPower(POWER_MANA);
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else
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maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
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@ -1196,8 +1196,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
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bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
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{
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return player->GetLevel() >= 10
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&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
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&& player->getClass() == GetCreatureTemplate()->trainer_class;
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&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
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&& player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
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}
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bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= nullptr*/) const
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@ -1211,7 +1211,7 @@ bool Creature::IsValidTrainerForPlayer(Player* player, uint32* npcFlags /*= null
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{
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case TRAINER_TYPE_CLASS:
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case TRAINER_TYPE_PETS:
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if (m_creatureInfo->trainer_class && m_creatureInfo->trainer_class != player->getClass())
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if (m_creatureInfo->trainer_class && !player->IsClass((Classes)m_creatureInfo->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
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{
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if (npcFlags)
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*npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
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@ -107,7 +107,7 @@ void Pet::AddToWorld()
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{
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if (Player* owner = GetOwner())
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{
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if (getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
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if (getPetType() == SUMMON_PET && owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
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{
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owner->SetLastPetSpell(GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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@ -238,7 +238,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
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bool forceLoadFromDB = false;
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sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
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if (!forceLoadFromDB && (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())) // DK Pet exception
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if (!forceLoadFromDB && (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) && !owner->CanSeeDKPet())) // DK Pet exception
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return false;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
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@ -1043,12 +1043,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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if (petType == MAX_PET_TYPE)
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{
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// The petType was not overwritten by the hook, continue with default initialization
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if (owner->getClass() == CLASS_WARLOCK ||
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owner->getClass() == CLASS_SHAMAN || // Fire Elemental
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owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
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owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
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if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) ||
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owner->IsClass(CLASS_SHAMAN, CLASS_CONTEXT_PET) || // Fire Elemental
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owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) || // Risen Ghoul
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owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET)) // Water Elemental with glyph
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petType = SUMMON_PET;
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else if (owner->getClass() == CLASS_HUNTER)
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else if (owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
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{
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petType = HUNTER_PET;
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}
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@ -1080,7 +1080,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50));
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uint32 attackTime = BASE_ATTACK_TIME;
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if (owner->getClass() != CLASS_HUNTER && cinfo->BaseAttackTime >= 1000)
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if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET) && cinfo->BaseAttackTime >= 1000)
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attackTime = cinfo->BaseAttackTime;
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SetAttackTime(BASE_ATTACK, attackTime);
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@ -2299,17 +2299,14 @@ bool Pet::IsPermanentPetFor(Player* owner) const
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switch (getPetType())
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{
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case SUMMON_PET:
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switch (owner->getClass())
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{
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case CLASS_WARLOCK:
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return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
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case CLASS_DEATH_KNIGHT:
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return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
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case CLASS_MAGE:
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return GetEntry() == 37994;
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default:
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return false;
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}
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if (owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
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return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
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else if (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
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return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
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else if (owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
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return GetEntry() == 37994;
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else
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return false;
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case HUNTER_PET:
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return true;
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default:
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@ -553,7 +553,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
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SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
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// set starting level
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uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
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uint32 start_level = !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
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? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
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: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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@ -568,7 +568,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
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InitRunes();
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SetUInt32Value(PLAYER_FIELD_COINAGE, getClass() != CLASS_DEATH_KNIGHT
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SetUInt32Value(PLAYER_FIELD_COINAGE, !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
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? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
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: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_MONEY));
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SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
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@ -633,7 +633,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
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switch (iProto->Spells[0].SpellCategory)
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{
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case SPELL_CATEGORY_FOOD: // food
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count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
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count = IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) ? 10 : 4;
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break;
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case SPELL_CATEGORY_DRINK: // drink
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count = 2;
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@ -1269,6 +1269,15 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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return true;
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}
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bool Player::IsClass(Classes unitClass, ClassContext context) const
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{
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Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
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if (scriptResult != std::nullopt)
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return *scriptResult;
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else
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return (getClass() == unitClass);
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}
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void Player::ToggleAFK()
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{
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ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
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@ -1460,7 +1469,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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}
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else
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{
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if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
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{
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SendTransferAborted(mapid, TRANSFER_ABORT_UNIQUE_MESSAGE, 1);
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return false;
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@ -1745,7 +1754,7 @@ void Player::RegenerateAll()
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Regenerate(POWER_MANA);
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// Runes act as cooldowns, and they don't need to send any data
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if (getClass() == CLASS_DEATH_KNIGHT)
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
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for (uint8 i = 0; i < MAX_RUNES; ++i)
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{
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// xinef: implement grace
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@ -1775,7 +1784,7 @@ void Player::RegenerateAll()
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}
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Regenerate(POWER_RAGE);
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if (getClass() == CLASS_DEATH_KNIGHT)
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
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Regenerate(POWER_RUNIC_POWER);
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m_regenTimerCount -= 2000;
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@ -2106,7 +2115,7 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
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// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
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// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
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if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && getClass() != creature->GetCreatureTemplate()->trainer_class)
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if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && !IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
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return nullptr;
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return creature;
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@ -6393,7 +6402,7 @@ void Player::DuelComplete(DuelCompleteType type)
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opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
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// Credit for quest Death's Challenge
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if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_QUEST) && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
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{
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opponent->CastSpell(opponent, 52994, true);
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}
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@ -6789,7 +6798,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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}
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// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
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if (getClass() == CLASS_DRUID)
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if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
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{
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int32 dpsMod = 0;
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int32 feral_bonus = 0;
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@ -9846,7 +9855,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
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if (apply)
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{
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m_spellMods[mod->op].push_back(mod);
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if (getClass() == CLASS_MAGE)
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if (IsClass(CLASS_MAGE, CLASS_CONTEXT_ABILITY))
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m_spellMods[mod->op].sort(MageSpellModPred());
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else
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m_spellMods[mod->op].sort(SpellModPred());
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@ -10280,7 +10289,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
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// change but I couldn't find a suitable alternative. OK to use class because only DK
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// can use this taxi.
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uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
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uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
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// in spell case allow 0 model
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if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
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@ -11329,7 +11338,7 @@ WorldLocation Player::GetStartPosition() const
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{
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
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uint32 mapId = info->mapId;
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if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) && HasSpell(50977))
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return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
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return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
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}
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@ -11823,7 +11832,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
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{
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skillValue = maxValue;
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}
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else if (getClass() == CLASS_DEATH_KNIGHT)
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else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
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{
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skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
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}
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@ -11856,7 +11865,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
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{
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skillValue = maxValue;
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}
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else if (getClass() == CLASS_DEATH_KNIGHT)
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else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
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{
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skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
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}
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@ -13381,7 +13390,7 @@ static RuneType runeSlotTypes[MAX_RUNES] =
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void Player::InitRunes()
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{
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if (getClass() != CLASS_DEATH_KNIGHT)
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if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
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return;
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m_runes = new Runes;
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@ -13547,7 +13556,7 @@ uint32 Player::CalculateTalentsPoints() const
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uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
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uint32 talentPointsForLevel = 0;
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if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
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if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TALENT_POINT_CALC) || GetMapId() != 609)
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{
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talentPointsForLevel = base_talent;
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}
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@ -14179,19 +14188,21 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
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bool Player::CanResummonPet(uint32 spellid)
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{
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if (getClass() == CLASS_DEATH_KNIGHT)
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if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
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{
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if (CanSeeDKPet())
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return true;
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else if (spellid == 52150) // Raise Dead
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return false;
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}
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else if (getClass() == CLASS_MAGE)
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if (IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
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{
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if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
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return true;
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}
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else if (getClass() == CLASS_HUNTER)
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if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
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{
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return true;
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}
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@ -15176,7 +15187,7 @@ void Player::ActivateSpec(uint8 spec)
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AutoUnequipOffhandIfNeed();
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// Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
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if (getClass() == CLASS_PALADIN)
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if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_ABILITY))
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RemoveAurasDueToSpell(25780);
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// Xinef: Remove talented single target auras at other targets
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@ -1112,6 +1112,8 @@ public:
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static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
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[[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
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void SetInWater(bool apply);
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[[nodiscard]] bool IsInWater() const override { return m_isInWater; }
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@ -109,7 +109,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
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canTalk = false;
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break;
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case GOSSIP_OPTION_STABLEPET:
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if (getClass() != CLASS_HUNTER)
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if (!IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
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canTalk = false;
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break;
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case GOSSIP_OPTION_QUESTGIVER:
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@ -133,8 +133,6 @@ void Player::SetSheath(SheathState sheathed)
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uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
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{
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uint8 playerClass = getClass();
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uint8 slots[4];
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slots[0] = NULL_SLOT;
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slots[1] = NULL_SLOT;
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@ -246,23 +244,23 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c
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switch (proto->SubClass)
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{
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case ITEM_SUBCLASS_ARMOR_LIBRAM:
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if (playerClass == CLASS_PALADIN)
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if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
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slots[0] = EQUIPMENT_SLOT_RANGED;
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break;
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case ITEM_SUBCLASS_ARMOR_IDOL:
|
||||
if (playerClass == CLASS_DRUID)
|
||||
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
slots[0] = EQUIPMENT_SLOT_RANGED;
|
||||
break;
|
||||
case ITEM_SUBCLASS_ARMOR_TOTEM:
|
||||
if (playerClass == CLASS_SHAMAN)
|
||||
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
slots[0] = EQUIPMENT_SLOT_RANGED;
|
||||
break;
|
||||
case ITEM_SUBCLASS_ARMOR_MISC:
|
||||
if (playerClass == CLASS_WARLOCK)
|
||||
if (IsClass(CLASS_WARLOCK, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
slots[0] = EQUIPMENT_SLOT_RANGED;
|
||||
break;
|
||||
case ITEM_SUBCLASS_ARMOR_SIGIL:
|
||||
if (playerClass == CLASS_DEATH_KNIGHT)
|
||||
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
slots[0] = EQUIPMENT_SLOT_RANGED;
|
||||
break;
|
||||
}
|
||||
|
|
@ -2270,16 +2268,13 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
|
|||
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
|
||||
// binded to account items from off server.
|
||||
|
||||
switch (getClass())
|
||||
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
allowEquip = (itemSkill == SKILL_MAIL);
|
||||
break;
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_WARRIOR:
|
||||
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
||||
break;
|
||||
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
||||
}
|
||||
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
allowEquip = (itemSkill == SKILL_MAIL);
|
||||
}
|
||||
}
|
||||
if (!allowEquip && GetSkillValue(itemSkill) == 0)
|
||||
|
|
@ -2394,39 +2389,40 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
|
|||
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
||||
}
|
||||
|
||||
uint8 _class = getClass();
|
||||
|
||||
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
|
||||
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
||||
|
||||
if (proto->Class == ITEM_CLASS_ARMOR)
|
||||
{
|
||||
// Check for shields
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(_class == CLASS_PALADIN || _class == CLASS_WARRIOR || _class == CLASS_SHAMAN))
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
|
||||
IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_SHIELDS)
|
||||
|| IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_SHIELDS)
|
||||
|| IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_SHIELDS)))
|
||||
{
|
||||
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
||||
}
|
||||
|
||||
// Check for librams.
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && _class != CLASS_PALADIN)
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && !IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
|
||||
// CHeck for idols.
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && _class != CLASS_DRUID)
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && !IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
|
||||
// Check for totems.
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && _class != CLASS_SHAMAN)
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && !IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
|
||||
// Check for sigils.
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && _class != CLASS_DEATH_KNIGHT)
|
||||
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_RELIC))
|
||||
{
|
||||
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
||||
}
|
||||
|
|
@ -2436,33 +2432,33 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
|
|||
proto->InventoryType != INVTYPE_CLOAK)
|
||||
{
|
||||
uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
|
||||
switch (_class)
|
||||
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
case CLASS_WARRIOR:
|
||||
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
|
||||
{
|
||||
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
case CLASS_PALADIN:
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
|
||||
{
|
||||
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case CLASS_DRUID:
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
|
||||
}
|
||||
else if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
|
||||
{
|
||||
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
||||
}
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
|
||||
}
|
||||
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_EQUIP_ARMOR_CLASS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
|
||||
}
|
||||
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
|
||||
}
|
||||
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_EQUIP_ARMOR_CLASS))
|
||||
{
|
||||
if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
|
||||
{
|
||||
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
||||
}
|
||||
subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
|
||||
}
|
||||
|
||||
if (proto->SubClass > subclassToCompare)
|
||||
|
|
@ -2772,7 +2768,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
|
|||
|
||||
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
|
||||
{
|
||||
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
|
||||
uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
|
||||
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
|
||||
|
||||
if (!spellProto)
|
||||
|
|
@ -4645,7 +4641,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
|
|||
}
|
||||
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
||||
{
|
||||
if (getClass() == CLASS_SHAMAN)
|
||||
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_ABILITY))
|
||||
{
|
||||
float addValue = 0.0f;
|
||||
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
||||
|
|
|
|||
|
|
@ -346,134 +346,127 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
|||
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
|
||||
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
|
||||
|
||||
switch (getClass())
|
||||
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
case CLASS_HUNTER:
|
||||
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
case CLASS_WARRIOR:
|
||||
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = 0.0f;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
}
|
||||
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = 0.0f;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (getClass())
|
||||
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS) || IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
case CLASS_WARRIOR:
|
||||
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
case CLASS_ROGUE:
|
||||
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
// Check if Predatory Strikes is skilled
|
||||
float mLevelMult = 0.0f;
|
||||
float weapon_bonus = 0.0f;
|
||||
if (IsInFeralForm())
|
||||
{
|
||||
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
||||
{
|
||||
// Check if Predatory Strikes is skilled
|
||||
float mLevelMult = 0.0f;
|
||||
float weapon_bonus = 0.0f;
|
||||
if (IsInFeralForm())
|
||||
AuraEffect* aurEff = *itr;
|
||||
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
|
||||
{
|
||||
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
||||
switch (aurEff->GetEffIndex())
|
||||
{
|
||||
AuraEffect* aurEff = *itr;
|
||||
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
|
||||
case 0: // Predatory Strikes (effect 0)
|
||||
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
|
||||
break;
|
||||
case 1: // Predatory Strikes (effect 1)
|
||||
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
|
||||
{
|
||||
switch (aurEff->GetEffIndex())
|
||||
// also gains % attack power from equipped weapon
|
||||
ItemTemplate const* proto = mainHand->GetTemplate();
|
||||
if (!proto)
|
||||
continue;
|
||||
|
||||
uint32 ap = proto->getFeralBonus();
|
||||
// Get AP Bonuses from weapon
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
{
|
||||
case 0: // Predatory Strikes (effect 0)
|
||||
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
|
||||
if (i >= proto->StatsCount)
|
||||
break;
|
||||
case 1: // Predatory Strikes (effect 1)
|
||||
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
|
||||
{
|
||||
// also gains % attack power from equipped weapon
|
||||
ItemTemplate const* proto = mainHand->GetTemplate();
|
||||
if (!proto)
|
||||
continue;
|
||||
|
||||
uint32 ap = proto->getFeralBonus();
|
||||
// Get AP Bonuses from weapon
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
{
|
||||
if (i >= proto->StatsCount)
|
||||
break;
|
||||
|
||||
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
|
||||
ap += proto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
|
||||
// Get AP Bonuses from weapon spells
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
// no spell
|
||||
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
||||
continue;
|
||||
|
||||
// check if it is valid spell
|
||||
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
|
||||
if (!spellproto)
|
||||
continue;
|
||||
|
||||
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
|
||||
ap += spellproto->Effects[j].CalcValue();
|
||||
}
|
||||
|
||||
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
|
||||
ap += proto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_MOONKIN:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
|
||||
// Get AP Bonuses from weapon spells
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
// no spell
|
||||
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
||||
continue;
|
||||
|
||||
// check if it is valid spell
|
||||
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
|
||||
if (!spellproto)
|
||||
continue;
|
||||
|
||||
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
|
||||
ap += spellproto->Effects[j].CalcValue();
|
||||
}
|
||||
|
||||
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_MAGE:
|
||||
case CLASS_PRIEST:
|
||||
case CLASS_WARLOCK:
|
||||
val2 = GetStat(STAT_STRENGTH) - 10.0f;
|
||||
}
|
||||
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_MOONKIN:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = GetStat(STAT_STRENGTH) - 10.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -521,7 +514,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
|||
UpdateDamagePhysical(BASE_ATTACK);
|
||||
if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
|
||||
UpdateDamagePhysical(OFF_ATTACK);
|
||||
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
|
||||
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS)) // mental quickness
|
||||
UpdateSpellDamageAndHealingBonus();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8834,7 +8834,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
|
|||
// Convert recently used Blood Rune to Death Rune
|
||||
if (Player* player = ToPlayer())
|
||||
{
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return false;
|
||||
|
||||
// xinef: not true
|
||||
|
|
@ -9565,7 +9565,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
// Item - Death Knight T10 Melee 4P Bonus
|
||||
if (auraSpellInfo->Id == 70656)
|
||||
{
|
||||
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (GetTypeId() != TYPEID_PLAYER || !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return false;
|
||||
|
||||
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
||||
|
|
@ -9576,7 +9576,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
else if (auraSpellInfo->SpellIconID == 85)
|
||||
{
|
||||
Player* plr = ToPlayer();
|
||||
if (!plr || plr->getClass() != CLASS_DEATH_KNIGHT || !procSpell)
|
||||
if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
|
||||
return false;
|
||||
|
||||
if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
||||
|
|
@ -13823,7 +13823,7 @@ void Unit::ClearInCombat()
|
|||
else if (Player* player = ToPlayer())
|
||||
{
|
||||
player->UpdatePotionCooldown();
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT)
|
||||
if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
||||
player->SetGracePeriod(i, 0);
|
||||
}
|
||||
|
|
@ -16361,7 +16361,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
|||
if (procExtra & PROC_EX_DODGE)
|
||||
{
|
||||
// Update AURA_STATE on dodge
|
||||
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
|
||||
if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
|
||||
{
|
||||
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
||||
StartReactiveTimer(REACTIVE_DEFENSE);
|
||||
|
|
@ -16371,7 +16371,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
|||
if (procExtra & PROC_EX_PARRY)
|
||||
{
|
||||
// For Hunters only Counterattack (skip Mongoose bite)
|
||||
if (getClass() == CLASS_HUNTER)
|
||||
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE))
|
||||
{
|
||||
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
|
||||
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
|
||||
|
|
@ -16394,7 +16394,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
|||
// Overpower on victim dodge
|
||||
if (procExtra & PROC_EX_DODGE)
|
||||
{
|
||||
if (getClass() == CLASS_WARRIOR)
|
||||
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
|
||||
{
|
||||
AddComboPoints(target, 1);
|
||||
StartReactiveTimer(REACTIVE_OVERPOWER);
|
||||
|
|
@ -17201,9 +17201,9 @@ void Unit::ClearAllReactives()
|
|||
|
||||
if (HasAuraState(AURA_STATE_DEFENSE))
|
||||
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
||||
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
||||
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
||||
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
||||
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
||||
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE) && GetTypeId() == TYPEID_PLAYER)
|
||||
ClearComboPoints();
|
||||
}
|
||||
|
||||
|
|
@ -17227,11 +17227,11 @@ void Unit::UpdateReactives(uint32 p_time)
|
|||
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
||||
break;
|
||||
case REACTIVE_HUNTER_PARRY:
|
||||
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
||||
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY_REACTIVE) && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
||||
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
||||
break;
|
||||
case REACTIVE_OVERPOWER:
|
||||
if (getClass() == CLASS_WARRIOR)
|
||||
if (IsClass(CLASS_WARRIOR, CLASS_CONTEXT_ABILITY_REACTIVE))
|
||||
{
|
||||
ClearComboPoints();
|
||||
}
|
||||
|
|
@ -18096,7 +18096,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
|
|||
// Spirit of Redemption
|
||||
// if talent known but not triggered (check priest class for speedup check)
|
||||
bool spiritOfRedemption = false;
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && victim->IsClass(CLASS_PRIEST, CLASS_CONTEXT_ABILITY) && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
|
||||
{
|
||||
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
|
||||
{
|
||||
|
|
@ -18704,7 +18704,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
|
|||
GetMotionMaster()->MoveIdle();
|
||||
StopMoving();
|
||||
|
||||
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->getClass() == CLASS_WARLOCK && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
|
||||
if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
|
||||
{
|
||||
// Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
|
||||
Creature* charmed = ToCreature();
|
||||
|
|
@ -18770,7 +18770,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
|
|||
playerCharmer->PossessSpellInitialize();
|
||||
break;
|
||||
case CHARM_TYPE_CHARM:
|
||||
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
|
||||
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
|
||||
{
|
||||
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
|
||||
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
||||
|
|
@ -18892,7 +18892,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
|
|||
ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
|
||||
break;
|
||||
case CHARM_TYPE_CHARM:
|
||||
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
|
||||
if (GetTypeId() == TYPEID_UNIT && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM))
|
||||
{
|
||||
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
|
||||
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
||||
|
|
|
|||
|
|
@ -440,6 +440,29 @@ enum DamageEffectType : uint8
|
|||
SELF_DAMAGE = 5
|
||||
};
|
||||
|
||||
// Used for IsClass hook
|
||||
enum ClassContext : uint8
|
||||
{
|
||||
CLASS_CONTEXT_NONE = 0, // Default
|
||||
CLASS_CONTEXT_INIT = 1,
|
||||
CLASS_CONTEXT_TELEPORT = 2,
|
||||
CLASS_CONTEXT_QUEST = 3,
|
||||
CLASS_CONTEXT_STATS = 4,
|
||||
CLASS_CONTEXT_TAXI = 5,
|
||||
CLASS_CONTEXT_SKILL = 6,
|
||||
CLASS_CONTEXT_TALENT_POINT_CALC = 7,
|
||||
CLASS_CONTEXT_ABILITY = 8,
|
||||
CLASS_CONTEXT_ABILITY_REACTIVE = 9,
|
||||
CLASS_CONTEXT_PET = 10,
|
||||
CLASS_CONTEXT_PET_CHARM = 11,
|
||||
CLASS_CONTEXT_EQUIP_RELIC = 12,
|
||||
CLASS_CONTEXT_EQUIP_SHIELDS = 13,
|
||||
CLASS_CONTEXT_EQUIP_ARMOR_CLASS = 14,
|
||||
CLASS_CONTEXT_WEAPON_SWAP = 15,
|
||||
CLASS_CONTEXT_GRAVEYARD = 16,
|
||||
CLASS_CONTEXT_CLASS_TRAINER = 17
|
||||
};
|
||||
|
||||
// Value masks for UNIT_FIELD_FLAGS
|
||||
// EnumUtils: DESCRIBE THIS
|
||||
enum UnitFlags : uint32
|
||||
|
|
@ -1436,6 +1459,7 @@ public:
|
|||
void setRace(uint8 race);
|
||||
[[nodiscard]] uint32 getRaceMask() const { return 1 << (getRace(true) - 1); }
|
||||
[[nodiscard]] uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
|
||||
[[nodiscard]] virtual bool IsClass(Classes unitClass, [[maybe_unused]] ClassContext context = CLASS_CONTEXT_NONE) const { return (getClass() == unitClass); }
|
||||
[[nodiscard]] uint32 getClassMask() const { return 1 << (getClass() - 1); }
|
||||
[[nodiscard]] uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
|
||||
[[nodiscard]] DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const;
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ void Vehicle::Install()
|
|||
{
|
||||
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
|
||||
_me->setPowerType(Powers(powerDisplay->PowerType));
|
||||
else if (_me->getClass() == CLASS_ROGUE)
|
||||
else if (_me->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY))
|
||||
_me->setPowerType(POWER_ENERGY);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1983,7 +1983,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
|
|||
return ERR_IN_NON_RANDOM_BG;
|
||||
|
||||
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
|
||||
if (member->getClass() == CLASS_DEATH_KNIGHT && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
|
||||
if (member->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && member->GetMapId() == 609 && !member->IsGameMaster() && !member->HasSpell(50977))
|
||||
return ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
|
||||
|
||||
if (!member->GetBGAccessByLevel(bgTemplate->GetBgTypeID()))
|
||||
|
|
|
|||
|
|
@ -184,7 +184,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
|
|||
err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
|
||||
}
|
||||
// don't let Death Knights join BG queues when they are not allowed to be teleported yet
|
||||
else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
|
||||
else if (_player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
|
||||
{
|
||||
err = ERR_BATTLEGROUND_NONE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
|
|||
{
|
||||
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
|
||||
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
|
||||
{
|
||||
player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
|
||||
|
|
@ -162,7 +162,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
|
|||
case HighGuid::Vehicle:
|
||||
{
|
||||
Creature* creature = player->GetMap()->GetCreature(guid);
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
|
||||
{
|
||||
loot = &creature->loot;
|
||||
|
|
@ -382,7 +382,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
|
|||
{
|
||||
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
|
||||
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
|
||||
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -202,7 +202,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
|
|||
GRAVEYARD_ARCHERUS = 1405
|
||||
};
|
||||
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT && (graveyardLink.safeLocId == GRAVEYARD_EBON_HOLD || graveyardLink.safeLocId == GRAVEYARD_ARCHERUS))
|
||||
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_GRAVEYARD) && (graveyardLink.safeLocId == GRAVEYARD_EBON_HOLD || graveyardLink.safeLocId == GRAVEYARD_ARCHERUS))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1038,6 +1038,19 @@ bool ScriptMgr::CanRepopAtGraveyard(Player* player)
|
|||
return true;
|
||||
}
|
||||
|
||||
Optional<bool> ScriptMgr::OnPlayerIsClass(Player const* player, Classes unitClass, ClassContext context)
|
||||
{
|
||||
if (ScriptRegistry<PlayerScript>::ScriptPointerList.empty())
|
||||
return {};
|
||||
for (auto const& [scriptID, script] : ScriptRegistry<PlayerScript>::ScriptPointerList)
|
||||
{
|
||||
Optional<bool> scriptResult = script->OnPlayerIsClass(player, unitClass, context);
|
||||
if (scriptResult)
|
||||
return scriptResult;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure)
|
||||
{
|
||||
ExecuteScript<PlayerScript>([&](PlayerScript* script)
|
||||
|
|
|
|||
|
|
@ -322,6 +322,8 @@ public:
|
|||
|
||||
[[nodiscard]] virtual bool CanRepopAtGraveyard(Player* /*player*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual Optional<bool> OnPlayerIsClass(Player const* /*player*/, Classes /*playerClass*/, ClassContext /*context*/) { return std::nullopt; }
|
||||
|
||||
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool OnPlayerHasActivePowerType(Player const* /*player*/, Powers /*power*/) { return false; }
|
||||
|
|
|
|||
|
|
@ -401,6 +401,7 @@ public: /* PlayerScript */
|
|||
bool CanGiveMailRewardAtGiveLevel(Player* player, uint8 level);
|
||||
void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
|
||||
bool CanRepopAtGraveyard(Player* player);
|
||||
std::optional<bool> OnPlayerIsClass(Player const* player, Classes playerClass, ClassContext context);
|
||||
void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
|
||||
bool OnPlayerHasActivePowerType(Player const* player, Powers power);
|
||||
void OnUpdateGatheringSkill(Player* player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32& gain);
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@ class WorldSocket;
|
|||
enum ArenaTeamInfoType : uint8;
|
||||
enum AuraRemoveMode : uint8;
|
||||
enum BattlegroundDesertionType : uint8;
|
||||
enum ClassContext : uint8;
|
||||
enum ContentLevels : uint8;
|
||||
enum DamageEffectType : uint8;
|
||||
enum EnchantmentSlot : uint8;
|
||||
|
|
|
|||
|
|
@ -2027,7 +2027,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
|
|||
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
|
||||
{
|
||||
target->SetShapeshiftForm(FORM_NONE);
|
||||
if (target->getClass() == CLASS_DRUID)
|
||||
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
|
||||
{
|
||||
target->setPowerType(POWER_MANA);
|
||||
// Remove movement impairing effects also when shifting out
|
||||
|
|
@ -2106,7 +2106,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
|
|||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
target->ToPlayer()->InitDataForForm();
|
||||
|
||||
if (target->getClass() == CLASS_DRUID)
|
||||
if (target->IsClass(CLASS_DRUID, CLASS_CONTEXT_ABILITY))
|
||||
{
|
||||
// Dash
|
||||
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
|
||||
|
|
@ -6038,7 +6038,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
|
|||
|
||||
Player* player = target->ToPlayer();
|
||||
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return;
|
||||
|
||||
uint32 runes = m_amount;
|
||||
|
|
@ -6310,7 +6310,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
|
|||
{
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return;
|
||||
|
||||
// timer expired - remove death runes
|
||||
|
|
|
|||
|
|
@ -1876,7 +1876,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
break;
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
break;
|
||||
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
break;
|
||||
|
||||
// aura removed - remove death runes
|
||||
|
|
|
|||
|
|
@ -4807,7 +4807,7 @@ void Spell::SendSpellGo()
|
|||
}
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
|
||||
&& (m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
&& m_spellInfo->RuneCostID
|
||||
&& m_spellInfo->PowerType == POWER_RUNE)
|
||||
{
|
||||
|
|
@ -5396,7 +5396,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
|
|||
return SPELL_CAST_OK;
|
||||
}
|
||||
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return SPELL_CAST_OK;
|
||||
|
||||
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
|
||||
|
|
@ -5437,7 +5437,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
|
|||
|
||||
void Spell::TakeRunePower(bool didHit)
|
||||
{
|
||||
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return;
|
||||
|
||||
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
|
||||
|
|
@ -6408,7 +6408,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
||||
}
|
||||
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK && strict)
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) && strict)
|
||||
if (Pet* pet = m_caster->ToPlayer()->GetPet())
|
||||
pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
|
||||
|
||||
|
|
|
|||
|
|
@ -3077,7 +3077,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
|
|||
if (creatureTarget->IsPet())
|
||||
return;
|
||||
|
||||
if (m_caster->getClass() != CLASS_HUNTER)
|
||||
if (!m_caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
|
||||
return;
|
||||
|
||||
// cast finish successfully
|
||||
|
|
@ -3209,7 +3209,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
|
|||
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
// Reset cooldowns
|
||||
if (owner->getClass() != CLASS_HUNTER)
|
||||
if (!owner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
|
||||
{
|
||||
pet->m_CreatureSpellCooldowns.clear();
|
||||
owner->PetSpellInitialize();
|
||||
|
|
@ -5746,7 +5746,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
|
|||
|
||||
Player* player = m_caster->ToPlayer();
|
||||
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
return;
|
||||
|
||||
// needed later
|
||||
|
|
@ -5814,7 +5814,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
|
|||
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
||||
return;
|
||||
|
||||
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
|
||||
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
|
||||
return;
|
||||
|
||||
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ public:
|
|||
uint8 oldLevel = playerTarget->GetLevel();
|
||||
|
||||
// set starting level
|
||||
uint32 startLevel = playerTarget->getClass() != CLASS_DEATH_KNIGHT
|
||||
uint32 startLevel = !playerTarget->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
|
||||
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
||||
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
||||
|
||||
|
|
|
|||
|
|
@ -1029,7 +1029,7 @@ class spell_class_call_handler : public SpellScript
|
|||
targets.remove_if([spellInfo](WorldObject const* target) -> bool
|
||||
{
|
||||
Player const* player = target->ToPlayer();
|
||||
if (!player || player->getClass() == CLASS_DEATH_KNIGHT) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
|
||||
if (!player || player->IsClass(CLASS_DEATH_KNIGHT)) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -447,9 +447,9 @@ public:
|
|||
PlayerAbility_Timer = urand(8000, 10000);
|
||||
PlayerClass = target->getClass() - 1;
|
||||
|
||||
if (PlayerClass == CLASS_DRUID - 1)
|
||||
if (target->IsClass(CLASS_DRUID))
|
||||
PlayerClass = CLASS_DRUID;
|
||||
else if (PlayerClass == CLASS_PRIEST - 1 && target->HasSpell(15473))
|
||||
else if (target->IsClass(CLASS_PRIEST) && target->HasSpell(15473))
|
||||
PlayerClass = CLASS_PRIEST; // shadow priest
|
||||
|
||||
SiphonSoul_Timer = 99999; // buff lasts 30 sec
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ public:
|
|||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
CloseGossipMenuFor(player);
|
||||
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_HORDE)
|
||||
player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
|
|
@ -80,29 +80,42 @@ public:
|
|||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
if (player->getClass() != CLASS_DRUID)
|
||||
if (player->GetTeamId() != TEAM_HORDE)
|
||||
{
|
||||
SendGossipMenuFor(player, 4916, creature->GetGUID());
|
||||
}
|
||||
else if (player->GetTeamId() != TEAM_HORDE)
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
AddGossipItemFor(player, 4042, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, 4917, creature->GetGUID());
|
||||
if (player->IsClass(CLASS_DRUID))
|
||||
{
|
||||
SendGossipMenuFor(player, 4917, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendGossipMenuFor(player, 4916, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
|
||||
else if (player->GetTeamId() == TEAM_HORDE)
|
||||
{
|
||||
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
|
||||
{
|
||||
AddGossipItemFor(player, 4042, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
}
|
||||
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
AddGossipItemFor(player, 4042, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, 4918, creature->GetGUID());
|
||||
if (player->IsClass(CLASS_DRUID))
|
||||
{
|
||||
SendGossipMenuFor(player, 4918, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendGossipMenuFor(player, 4916, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -176,7 +189,7 @@ public:
|
|||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
CloseGossipMenuFor(player);
|
||||
if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_ALLIANCE)
|
||||
player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
|
|
@ -191,29 +204,41 @@ public:
|
|||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
if (player->getClass() != CLASS_DRUID)
|
||||
if (player->GetTeamId() != TEAM_ALLIANCE)
|
||||
{
|
||||
SendGossipMenuFor(player, 4913, creature->GetGUID());
|
||||
}
|
||||
else if (player->GetTeamId() != TEAM_ALLIANCE)
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
AddGossipItemFor(player, 4041, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, 4915, creature->GetGUID());
|
||||
if (player->IsClass(CLASS_DRUID))
|
||||
{
|
||||
SendGossipMenuFor(player, 4915, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendGossipMenuFor(player, 4913, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_ALLIANCE)
|
||||
else if (player->GetTeamId() == TEAM_ALLIANCE)
|
||||
{
|
||||
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI))
|
||||
{
|
||||
AddGossipItemFor(player, 4041, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
}
|
||||
|
||||
if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_QUEST) && player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
AddGossipItemFor(player, 4041, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, 4914, creature->GetGUID());
|
||||
if (player->IsClass(CLASS_DRUID))
|
||||
{
|
||||
SendGossipMenuFor(player, 4914, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
{
|
||||
SendGossipMenuFor(player, 4913, creature->GetGUID());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -853,12 +853,12 @@ public:
|
|||
{
|
||||
if (p->getPowerType() != POWER_MANA)
|
||||
return true;
|
||||
if (p->getClass() == CLASS_HUNTER)
|
||||
if (p->IsClass(CLASS_HUNTER))
|
||||
return true;
|
||||
uint8 maxIndex = p->GetMostPointsTalentTree();
|
||||
if ((p->getClass() == CLASS_PALADIN && maxIndex >= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 1) || (p->getClass() == CLASS_DRUID && maxIndex == 1))
|
||||
if ((p->IsClass(CLASS_PALADIN) && maxIndex >= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 1) || (p->IsClass(CLASS_DRUID) && maxIndex == 1))
|
||||
return true;
|
||||
if (_removeHealers == ((p->getClass() == CLASS_DRUID && maxIndex == 2) || (p->getClass() == CLASS_PALADIN && maxIndex == 0) || (p->getClass() == CLASS_PRIEST && maxIndex <= 1) || (p->getClass() == CLASS_SHAMAN && maxIndex == 2)))
|
||||
if (_removeHealers == ((p->IsClass(CLASS_DRUID) && maxIndex == 2) || (p->IsClass(CLASS_PALADIN) && maxIndex == 0) || (p->IsClass(CLASS_PRIEST) && maxIndex <= 1) || (p->IsClass(CLASS_SHAMAN) && maxIndex == 2)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -2856,8 +2856,7 @@ public:
|
|||
{
|
||||
c->AI()->AttackStart(target);
|
||||
DoZoneInCombat(c);
|
||||
uint8 Class = target->getClass();
|
||||
if (Class != CLASS_DRUID)
|
||||
if (!target->IsClass(CLASS_DRUID))
|
||||
if (Player* p = target->ToPlayer())
|
||||
{
|
||||
if (Item* i = p->GetWeaponForAttack(BASE_ATTACK))
|
||||
|
|
@ -2869,7 +2868,7 @@ public:
|
|||
|
||||
target->CastSpell(c, 60352, true); // Mirror Image, clone visual appearance
|
||||
}
|
||||
c->AI()->DoAction(Class);
|
||||
c->AI()->DoAction(target->getClass());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1014,7 +1014,7 @@ class spell_dk_blood_boil : public SpellScript
|
|||
bool Load() override
|
||||
{
|
||||
_executed = false;
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT;
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY);
|
||||
}
|
||||
|
||||
void HandleAfterHit()
|
||||
|
|
@ -1258,7 +1258,7 @@ class spell_dk_death_gate : public SpellScript
|
|||
|
||||
SpellCastResult CheckClass()
|
||||
{
|
||||
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
|
||||
if (!GetCaster()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
||||
{
|
||||
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
|
||||
return SPELL_FAILED_CUSTOM_ERROR;
|
||||
|
|
|
|||
|
|
@ -446,7 +446,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
|
|||
{
|
||||
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
|
||||
{
|
||||
if (modOwner->getClass() == CLASS_HUNTER)
|
||||
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
|
||||
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 8.0f);
|
||||
else if (modOwner->getPowerType() == POWER_MANA)
|
||||
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 8.0f);
|
||||
|
|
@ -459,7 +459,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
|
|||
{
|
||||
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
|
||||
{
|
||||
if (modOwner->getClass() == CLASS_HUNTER)
|
||||
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
|
||||
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 17.0f);
|
||||
else if (modOwner->getPowerType() == POWER_MANA)
|
||||
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 17.0f);
|
||||
|
|
@ -472,7 +472,7 @@ class spell_pet_hit_expertise_scalling : public AuraScript
|
|||
{
|
||||
if (Player* modOwner = GetUnitOwner()->GetSpellModOwner())
|
||||
{
|
||||
if (modOwner->getClass() == CLASS_HUNTER)
|
||||
if (modOwner->IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
|
||||
amount = CalculatePercent(modOwner->m_modRangedHitChance, 8.0f, 26.0f);
|
||||
else if (modOwner->getPowerType() == POWER_MANA)
|
||||
amount = CalculatePercent(modOwner->m_modSpellHitChance, 17.0f, 26.0f);
|
||||
|
|
@ -1673,7 +1673,7 @@ class spell_gen_pet_summoned : public SpellScript
|
|||
Player* player = GetCaster()->ToPlayer();
|
||||
if (player->GetLastPetNumber() && player->CanResummonPet(player->GetLastPetSpell()))
|
||||
{
|
||||
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
|
||||
PetType newPetType = (player->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) ? HUNTER_PET : SUMMON_PET;
|
||||
Pet* newPet = new Pet(player, newPetType);
|
||||
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
|
||||
{
|
||||
|
|
@ -3545,11 +3545,11 @@ class spell_gen_on_tournament_mount : public AuraScript
|
|||
case NPC_ARGENT_WARHORSE:
|
||||
{
|
||||
if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
|
||||
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
|
||||
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
|
||||
else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
|
||||
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
|
||||
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
|
||||
else
|
||||
return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
|
||||
return player->IsClass(CLASS_DEATH_KNIGHT) ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
|
|
|
|||
|
|
@ -3469,7 +3469,7 @@ class spell_item_refocus : public SpellScript
|
|||
{
|
||||
Player* caster = GetCaster()->ToPlayer();
|
||||
|
||||
if (!caster || caster->getClass() != CLASS_HUNTER)
|
||||
if (!caster || !caster->IsClass(CLASS_HUNTER, CLASS_CONTEXT_ABILITY))
|
||||
return;
|
||||
|
||||
caster->RemoveCategoryCooldown(SPELL_CATEGORY_AIMED_MULTI);
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue