Core/Unit: correctly retrieve faction id for race when original is requested
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1 changed files with 1 additions and 1 deletions
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@ -2063,7 +2063,7 @@ class Player : public Unit, public GridObject<Player>
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void CheckAreaExploreAndOutdoor(void);
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static TeamId TeamIdForRace(uint8 race);
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TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace()) : m_team; };
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TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
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void setFactionForRace(uint8 race);
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void setTeamId(TeamId teamid) { m_team = teamid; };
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