refactor(Core): rename namespaces and macros to acore (#2454)
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278 changed files with 1292 additions and 1309 deletions
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@ -151,8 +151,8 @@ bool FleeingMovementGenerator<T>::_getPoint(T* owner, float &x, float &y, float
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temp_x = x + distance * cos(angle);
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temp_y = y + distance * sin(angle);
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Trinity::NormalizeMapCoord(temp_x);
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Trinity::NormalizeMapCoord(temp_y);
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acore::NormalizeMapCoord(temp_x);
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acore::NormalizeMapCoord(temp_y);
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if (owner->IsWithinLOS(temp_x, temp_y, z))
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{
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bool is_water_now = _map->IsInWater(x,y,z);
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