refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste 2019-12-01 15:13:31 +03:00 committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View file

@ -39,7 +39,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, mmap->GetManagerLock());
ACORE_READ_GUARD(ACE_RW_Thread_Mutex, mmap->GetManagerLock());
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
@ -62,7 +62,7 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
else
_sourceUnit->GetPosition(x, y, z);
if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(x, y, z))
if (!acore::IsValidMapCoord(destX, destY, destZ) || !acore::IsValidMapCoord(x, y, z))
return false;
G3D::Vector3 dest(destX, destY, destZ);