refactor(Core): rename namespaces and macros to acore (#2454)
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278 changed files with 1292 additions and 1309 deletions
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@ -54,7 +54,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
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Map* map = creature->GetMap();
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float x = _destinationPoints[newPoint].x, y = _destinationPoints[newPoint].y, z = _destinationPoints[newPoint].z;
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// invalid coordinates
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if (!Trinity::IsValidMapCoord(x, y))
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if (!acore::IsValidMapCoord(x, y))
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{
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_validPointsVector[_currentPoint].erase(randomIter);
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_preComputedPaths.erase(pathIdx);
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