refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste 2019-12-01 15:13:31 +03:00 committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View file

@ -54,7 +54,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
Map* map = creature->GetMap();
float x = _destinationPoints[newPoint].x, y = _destinationPoints[newPoint].y, z = _destinationPoints[newPoint].z;
// invalid coordinates
if (!Trinity::IsValidMapCoord(x, y))
if (!acore::IsValidMapCoord(x, y))
{
_validPointsVector[_currentPoint].erase(randomIter);
_preComputedPaths.erase(pathIdx);