fix(Core/Loot) Fix master looter invisible quest items (#14103)
This commit is contained in:
parent
942746736e
commit
e35078a1f8
1 changed files with 2 additions and 2 deletions
|
|
@ -419,7 +419,7 @@ bool LootItem::AllowedForPlayer(Player const* player, ObjectGuid source) const
|
|||
if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions))
|
||||
{
|
||||
// Master Looter can see conditioned recipes
|
||||
if (isMasterLooter && follow_loot_rules && !is_underthreshold)
|
||||
if (isMasterLooter && (!follow_loot_rules || !is_underthreshold))
|
||||
{
|
||||
if ((pProto->Flags & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) || (pProto->Class == ITEM_CLASS_RECIPE && pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Spells[1].SpellId != 0))
|
||||
{
|
||||
|
|
@ -442,7 +442,7 @@ bool LootItem::AllowedForPlayer(Player const* player, ObjectGuid source) const
|
|||
}
|
||||
|
||||
// Master looter can see all items even if the character can't loot them
|
||||
if (isMasterLooter && follow_loot_rules && !is_underthreshold)
|
||||
if (isMasterLooter && (!follow_loot_rules || !is_underthreshold))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue