added two more commands to .npc set
* .npc set tempfactionid (35) - will changed the selected npc faction but will not save it. * .npc set originalFaction - will restore the correct faction from the npc faction template in the DB. closes #706
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1 changed files with 40 additions and 0 deletions
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@ -135,6 +135,8 @@ public:
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{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "" },
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{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "" },
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{ "factionid", SEC_ADMINISTRATOR, false, &HandleNpcSetFactionIdCommand, "" },
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{ "factiontempid", SEC_ADMINISTRATOR, false, &HandleNpcSetFactionTempIdCommand, "" },
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{ "originalFaction",SEC_ADMINISTRATOR, false, &HandleNpcSetOriginalFaction, "" },
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{ "flag", SEC_ADMINISTRATOR, false, &HandleNpcSetFlagCommand, "" },
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{ "level", SEC_ADMINISTRATOR, false, &HandleNpcSetLevelCommand, "" },
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{ "link", SEC_ADMINISTRATOR, false, &HandleNpcSetLinkCommand, "" },
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@ -568,6 +570,44 @@ public:
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return true;
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}
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//set tempfaction for creature
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static bool HandleNpcSetFactionTempIdCommand(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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Creature* creature = me->GetSelectedUnit()->ToCreature();
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if (!me)
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return false;
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if (!creature)
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return false;
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if (!*args)
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return false;
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uint32 tempfaction = (uint32)atoi((char*)args);
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creature->setFaction(tempfaction);
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return true;
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}
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//set orginal faction for npc
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static bool HandleNpcSetOriginalFaction(ChatHandler* handler, const char* args)
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{
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Player* me = handler->GetSession()->GetPlayer();
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Creature* creature = me->GetSelectedUnit()->ToCreature();
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if (!me)
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return false;
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if (!creature)
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return false;
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creature->RestoreFaction();
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return true;
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}
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//set npcflag of creature
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static bool HandleNpcSetFlagCommand(ChatHandler* handler, const char* args)
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{
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