fix(Core/Movement): Remove unconditional SetWalk(false) from WaypointMovementGenerator::DoFinalize (#25221)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc 2026-03-25 07:31:03 -05:00 committed by GitHub
parent 2500804da9
commit e377876c2f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -95,7 +95,6 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
{
creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
creature->SetWalk(false);
}
void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)