feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… (#13050)
...yCore.
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13 changed files with 778 additions and 287 deletions
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@ -567,8 +567,14 @@ class spell_warr_rend : public AuraScript
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// $0.2 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
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float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 mws = caster->GetAttackTime(BASE_ATTACK);
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float mwbMin = caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
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float mwbMax = caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
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float mwbMin = 0.f;
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float mwbMax = 0.f;
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for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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{
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mwbMin += caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE, i);
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mwbMax += caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE, i);
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}
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float mwb = ((mwbMin + mwbMax) / 2 + ap * mws / 14000) * 0.2f;
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amount += int32(caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), mwb));
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