fix for PR
# Conflicts: # src/authserver/Server/AuthSocket.cpp # src/game/AI/SmartScripts/SmartScript.cpp # src/game/DungeonFinding/LFGMgr.cpp # src/game/Entities/Player/Player.cpp # src/game/Entities/Unit/Unit.cpp # src/game/Entities/Vehicle/Vehicle.cpp # src/game/Guilds/Guild.cpp # src/game/Handlers/ChannelHandler.cpp # src/game/Handlers/GuildHandler.cpp # src/game/Handlers/LFGHandler.cpp # src/game/Handlers/LootHandler.cpp # src/game/Handlers/MiscHandler.cpp # src/game/Handlers/PetitionsHandler.cpp # src/game/Handlers/QueryHandler.cpp # src/game/Movement/MotionMaster.cpp # src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp # src/game/Server/WorldSocket.cpp # src/game/Spells/Auras/SpellAuraEffects.cpp # src/game/Spells/SpellEffects.cpp # src/scripts/Commands/cs_modify.cpp
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18 changed files with 211 additions and 306 deletions
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@ -205,9 +205,8 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData)
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{
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
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#endif
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// GUID_LOPART(guid), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
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GUID_LOPART(guid), entry);
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#endif WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
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data << uint32(entry | 0x80000000);
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SendPacket(&data);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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