chore(Core/GameObject): Clear an error that often doesn't mean anything (#12689)
* chore(Core/GameObject): Clear an error that often doesn't mean anything * drop it to debug
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@ -131,7 +131,7 @@ void GameObject::RemoveFromOwner()
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return;
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}
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LOG_FATAL("entities.gameobject", "Delete GameObject ({} Entry: {} SpellId {} LinkedGO {}) that lost references to owner {} GO list. Crash possible later.",
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LOG_DEBUG("entities.gameobject", "Delete GameObject ({} Entry: {} SpellId {} LinkedGO {}) that lost references to owner {} GO list.",
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GetGUID().ToString(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString());
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SetOwnerGUID(ObjectGuid::Empty);
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