Core/Misc: add support to calculate zoneId/areaId for creatures & gameojects (#1226)
This commit is contained in:
parent
5ad58353f2
commit
e51fe9e081
6 changed files with 50 additions and 0 deletions
|
|
@ -1305,6 +1305,9 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT] = sConfigMgr->GetBoolDefault("IsContinentTransport.Enabled", true);
|
||||
m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetBoolDefault("IsPreloadedContinentTransport.Enabled", false);
|
||||
|
||||
m_bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Creature.Zone.Area.Data", false);
|
||||
m_bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Gameoject.Zone.Area.Data", false);
|
||||
|
||||
// call ScriptMgr if we're reloading the configuration
|
||||
sScriptMgr->OnAfterConfigLoad(reload);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue