fix(Core/Scripts): Fix GetVictim() returning null during JustEngagedWith (#25131)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Treeston <treeston.mmoc@gmail.com>
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8f5900b36b
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3 changed files with 19 additions and 16 deletions
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@ -225,7 +225,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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// When nearby mobs aggro from another mob's initial call for assistance
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// their leash timers become linked and attacking one will keep the rest from evading.
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if (assistant->GetVictim())
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if (assistant->IsEngaged())
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assistant->SetLastLeashExtensionTimePtr(m_owner->GetLastLeashExtensionTimePtr());
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}
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}
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@ -2394,20 +2394,18 @@ void Creature::CallAssistance(Unit* target /*= nullptr*/)
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void Creature::CallForHelp(float radius, Unit* target /*= nullptr*/)
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{
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if (radius <= 0.0f || IsPet() || IsCharmed())
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{
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if (radius <= 0.0f || !IsEngaged() || !IsAlive() || IsPet() || IsCharmed())
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return;
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}
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if (!target)
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{
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target = GetVictim();
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}
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target = GetThreatMgr().GetCurrentVictim();
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if (!target)
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target = GetThreatMgr().GetAnyTarget();
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if (!target)
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target = GetCombatManager().GetAnyTarget();
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if (!target)
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{
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return;
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}
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if (m_alreadyCallForHelp) // avoid recursive call for help for any reason
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return;
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@ -82,20 +82,22 @@ public:
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dropSludgeTimer = 0;
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}
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void PullChamberAdds()
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void PullChamberAdds(Unit* target)
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{
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if (!target)
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return;
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std::list<Creature*> StichedGiants;
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me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
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for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
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{
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(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
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(*itr)->ToCreature()->AI()->AttackStart(target);
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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PullChamberAdds();
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PullChamberAdds(who);
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me->SetInCombatWithZone();
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events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
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events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
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@ -516,11 +516,14 @@ public:
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// pull all the trash if not killed
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if (Creature* patchwerk = GetCreature(DATA_PATCHWERK_BOSS))
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{
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for (auto& itr : _patchwerkRoomTrash)
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if (Unit* target = patchwerk->GetThreatMgr().GetCurrentVictim())
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{
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Creature* trash = ObjectAccessor::GetCreature(*patchwerk, itr);
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if (trash && trash->IsAlive() && !trash->IsInCombat())
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trash->AI()->AttackStart(patchwerk->GetVictim());
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for (auto& itr : _patchwerkRoomTrash)
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{
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Creature* trash = ObjectAccessor::GetCreature(*patchwerk, itr);
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if (trash && trash->IsAlive() && !trash->IsInCombat())
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trash->AI()->AttackStart(target);
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}
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}
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}
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