fix(Core/Spells): Melee spells are not affected by cast haste modifiers. Source: TrinityCore. (#9501)
Fixes #5136
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1 changed files with 6 additions and 1 deletions
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@ -8344,7 +8344,12 @@ void Spell::TriggerGlobalCooldown()
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m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_GLOBAL_COOLDOWN, gcd, this);
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// Apply haste rating
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gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
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if (m_spellInfo->StartRecoveryCategory == 133 && m_spellInfo->StartRecoveryTime == 1500 && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE &&
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m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
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{
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gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
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}
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if (gcd < MIN_GCD)
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gcd = MIN_GCD;
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else if (gcd > MAX_GCD)
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