From e6af1065e4c544f658576a7e662469843cee2a62 Mon Sep 17 00:00:00 2001 From: ElderShell Date: Fri, 15 May 2026 00:47:29 -0600 Subject: [PATCH] increase both health and mana regen while sitting by double --- src/server/game/Entities/Player/Player.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7579a6f7c..0d8d08f01 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1879,6 +1879,9 @@ void Player::Regenerate(Powers power) addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer; else addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer; + + if (!IsStandState()) + addvalue *= 2.0f; } break; case POWER_RAGE: // Regenerate rage @@ -2002,7 +2005,7 @@ void Player::RegenerateHealth() if (!IsStandState()) { - addvalue *= 1.33f; + addvalue *= 2.0f; } addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);