Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps)
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d98ba9cdaa
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79 changed files with 5037 additions and 3018 deletions
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@ -400,8 +400,8 @@ public:
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object->GetZoneAndAreaId(zoneId, areaId);
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MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
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AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
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AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(zoneId);
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
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float zoneX = object->GetPositionX();
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float zoneY = object->GetPositionY();
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@ -1280,7 +1280,7 @@ public:
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uint32 zoneId = player->GetZoneId();
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
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if (!areaEntry || areaEntry->zone !=0)
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{
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handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId);
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@ -1411,17 +1411,23 @@ public:
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return false;
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}
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int32 area = GetAreaFlagByAreaID(atoi((char*)args));
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int32 offset = area / 32;
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uint32 val = uint32((1 << (area % 32)));
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if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
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if (!area)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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int32 offset = area->exploreFlag / 32;
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if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 val = uint32((1 << (area->exploreFlag % 32)));
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uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
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playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val)));
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@ -1442,17 +1448,23 @@ public:
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return false;
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}
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int32 area = GetAreaFlagByAreaID(atoi((char*)args));
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int32 offset = area / 32;
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uint32 val = uint32((1 << (area % 32)));
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if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
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if (!area)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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int32 offset = area->exploreFlag / 32;
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if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 val = uint32((1 << (area->exploreFlag % 32)));
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uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
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playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val)));
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@ -2025,12 +2037,12 @@ public:
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MapEntry const* map = sMapStore.LookupEntry(mapId);
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AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId);
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if (area)
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{
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areaName = area->area_name[locale];
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AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->zone);
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if (zone)
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zoneName = zone->area_name[locale];
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}
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