fix(Core/Players): don't reset contested PvP timer if teleported between two maps (#7257)
- Closes #7077
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@ -1460,8 +1460,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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CombatStop();
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ResetContestedPvP();
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// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
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if (mEntry->IsBattleArena() && (HasPendingSpectatorForBG(0) || !HasPendingSpectatorForBG(GetBattlegroundId())))
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{
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