feat(DB): Release ACDB 15.0.0 (#25091)

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Kitzunu 2026-03-16 12:25:29 +01:00 committed by GitHub
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428 changed files with 110743 additions and 304473 deletions

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@ -46,12 +46,13 @@ INSERT INTO `command` VALUES
('account lock ip',0,'Syntax: .account lock ip [on|off]\nAllow login from account only from current used IP or remove this requirement.'),
('account onlinelist',4,'Syntax: .account onlinelist\r\n\r\nShow list of online accounts.'),
('account password',0,'Syntax: .account password $old_password $new_password $new_password [$email]\r\n\r\nChange your account password. You may need to check the actual security mode to see if email input is necessary.'),
('account remove country',3,'Syntax: .account remove country <account>\n\nRemoves the country information associated with the specified account.'),
('account set',2,'Syntax: .account set $subcommand\nType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands'),
('account set 2fa',0,'Syntax: .account set 2fa <account> <secret/off>\nProvide a base32 encoded secret to setup two-factor authentication for the account.\nSpecify \'off\' to disable two-factor authentication for the account.'),
('account set addon',2,'Syntax: .account set addon [$account] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
('account set email',4,'Syntax: .account set email $account $email $email_confirmation\nAdd or change an email to the account.'),
('account set gmlevel',4,'Syntax: .account set gmlevel [$account] #level [#realmid]\r\n\r\nSet the security level for targeted player (can\'t be used at self) or for account $name to a level of #level on the realm #realmID.\r\n\r\n#level may range from 0 to 3.\r\n\r\n#reamID may be -1 for all realms.'),
('account set password',4,'Syntax: .account set password $account $password $password\r\n\r\nSet password for account.'),
('account set email',3,'Syntax: .account set email $account $email $email_confirmation\nAdd or change an email to the account.'),
('account set gmlevel',3,'Syntax: .account set gmlevel [$account] #level [#realmid]\r\n\r\nSet the security level for targeted player (can\'t be used at self) or for account $name to a level of #level on the realm #realmID.\r\n\r\n#level may range from 0 to 3.\r\n\r\n#reamID may be -1 for all realms.'),
('account set password',3,'Syntax: .account set password $account $password $password\r\n\r\nSet password for account.'),
('achievement',2,'Syntax: .achievement $subcommand\nType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands'),
('achievement add',2,'Syntax: .achievement add $achievement\nAdd an achievement to the targeted player.\n$achievement: can be either achievement id or achievement link'),
('achievement checkall',3,'Syntax: .achievement checkall\r\nCheck all achievement criteria of the selected player.'),
@ -88,16 +89,17 @@ INSERT INTO `command` VALUES
('banlist ip',2,'Syntax: .banlist ip [$Ip]\r\nSearches the banlist for a IP pattern or show full list of IP bans.'),
('bf',3,'Syntax: .bf $subcommand\nType .bf to see the list of possible subcommands or .help bf $subcommand to see info on subcommands.'),
('bf enable',3,'Syntax: .bf enable #battleid'),
('bf queue',2,'Syntax: .bf queue #battleid\r\nDisplays all players currently in queue, invited, or actively in war for the specified battlefield.\r\n#battleid: the battle ID (e.g. 1 for Wintergrasp).'),
('bf start',3,'Syntax: .bf start #battleid'),
('bf stop',3,'Syntax: .bf stop #battleid'),
('bf switch',3,'Syntax: .bf switch #battleid'),
('bf timer',3,'Syntax: .bf timer #battleid #timer\n#timer: use a timestring like \"1h15m30s\".'),
('bindsight',3,'Syntax: .bindsight\r\n\r\nBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.'),
('bm',3,'Syntax: .bm [on/off]\nEnable or Disable in game Beastmaster mode or show current state if on/off not provided.'),
('bm',2,'Syntax: .bm [on/off]\nEnable or Disable in game Beastmaster mode or show current state if on/off not provided.'),
('cache',1,'Character data cached during start up.\nType .cache to see a list of subcommands or .help $subcommand to see info on subcommands.'),
('cache delete',3,'Syntax: .cache delete $playerName\nDeletes the cached data for the selected character. Use for debugging only!'),
('cache info',1,'Syntax: .cache info $playerName\nDisplays cached data for the selected character.'),
('cache refresh',1,'Syntax: .cache refresh $playerName\nDeletes the current cache and refreshes it with updated data.'),
('cache info',2,'Syntax: .cache info $playerName\nDisplays cached data for the selected character.'),
('cache refresh',2,'Syntax: .cache refresh $playerName\nDeletes the current cache and refreshes it with updated data.'),
('cast',2,'Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'triggered\' or part provided then spell cast with triggered flag.'),
('cast back',2,'Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'triggered\' or part provided then spell cast with triggered flag.'),
('cast dest',2,'Syntax: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If \'triggered\' or part provided then spell cast with triggered flag.'),
@ -127,12 +129,13 @@ INSERT INTO `command` VALUES
('cheat explore',2,'Syntax: .cheat explore #flag\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),
('cheat god',2,'Syntax: .cheat god [on/off]\r\nTurn the user invulnerable.'),
('cheat power',2,'Syntax: .cheat power [on/off]\r\nRemove spells\' cost (mana, energy, rage...).'),
('cheat status',2,'Syntax: .cheat status\n\nShows the cheats you currently have enabled.'),
('cheat taxi',2,'Syntax: .cheat taxi on/off\r\nTemporary grant access to all taxi routes for the selected character.\r\n If no character is selected, hide or reveal all routes to you. Visited taxi nodes are still accessible after removing access.'),
('cheat waterwalk',2,'Syntax: .cheat waterwalk on/off\r\nAllow to walk on water (self or selected character).'),
('combatstop',2,'Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.'),
('cometome',3,'Syntax: .cometome $parameter\nMake selected creature come to your current location (new position not saved to DB).'),
('commands',0,'Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.'),
('commentator',2,'Syntax: .commentator [on/off]\r\n\r\nEnable or Disable in game Commentator tag or show current state if on/off not provided.'),
('commentator',1,'Syntax: .commentator [on/off]\r\n\r\nEnable or Disable in game Commentator tag or show current state if on/off not provided.'),
('cooldown',2,'Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).'),
('damage',2,'Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical),\n and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.'),
('debug',2,'Syntax: .debug $subcommand\nType .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands'),
@ -147,19 +150,20 @@ INSERT INTO `command` VALUES
('debug getitemstate',3,'Syntax: .debug getitemstate #itemState [unchanged/changed/new/removed/queue/check_all]\nReturns all items in a given player\'s inventory with a given item state.'),
('debug getitemvalue',3,'Syntax: .debug getitemvalue #GUID #index\nReturns the value of the given index for the given item GUID.'),
('debug getvalue',3,'Syntax: .debug getvalue #index #isInt\nReturns either an integer or float value at a given index of your target.'),
('debug hostile',1,'Syntax: .debug hostile\nReturns the hostile reference list of a given player.'),
('debug hostile',3,'Syntax: .debug hostile\nReturns the hostile reference list of a given player.'),
('debug itemexpire',3,'Syntax: .debug itemexpire #GUID\nDestroy an item with the given GUID.'),
('debug lfg',3,'Syntax: .debug lfg\r\nToggle debug mode for lfg. In debug mode GM can start lfg queue with one player.'),
('debug lootrecipient',3,'Syntax: .debug lootrecipient\nReturns the loot recipient of the targeted creature.'),
('debug los',3,'Syntax: .debug los\nReturns line of sight status between you and your target.'),
('debug mapdata',3,'Syntax: .debug mapdata\n\nDisplays debug information about the current map.'),
('debug Mod32Value',3,'Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),
('debug moveflags',3,'Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]]\r\nNo params given will output the current moveflags of the target'),
('debug objectcount',3,'Syntax: .debug objectcount <optional map id> Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified'),
('debug play',1,'Syntax: .debug play $subcommand\nType .debug play to see the list of possible subcommands or .help debug play $subcommand to see info on subcommands.'),
('debug play cinematic',1,'Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n'),
('debug play movie',1,'Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.'),
('debug play cinematic',3,'Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n'),
('debug play movie',3,'Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.'),
('debug play music',3,'Syntax: .debug play music <musicId>\nPlay music with <musicId>.\nMusic will be played only for you. Other players will not hear this.'),
('debug play sound',1,'Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
('debug play sound',3,'Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
('debug play visual',3,'Syntax: .debug play visual #visualid\r\nPlay spell visual with #visualid.\n#visualid refers to the ID from SpellVisualKit.dbc'),
('debug send',3,'Syntax: .debug send $subcommand\nType .debug send to see the list of possible subcommands or .help debug send $subcommand to see info on subcommands.'),
('debug send buyerror',3,'Syntax: .debug send buyerror #error\nSends the given buy error result.'),
@ -180,8 +184,10 @@ INSERT INTO `command` VALUES
('debug setvid',3,'Syntax: .debug setvid #ID\nCurrently disabled.\nSets the given target\'s vehicle ID to the given value.'),
('debug spawnvehicle',3,'Syntax: .debug spawnvehicle #entry #ID\nCreates a vehicle with the given ID.'),
('debug threat',3,'Syntax: .debug threat\nReturns the threat list of a given creature.'),
('debug unitstate',3,'Syntax: .debug unitstate [#unitstate]\n\nSets the unit state for the selected unit or displays current unit and react state.'),
('debug update',3,'Syntax: .debug update #index #value\nSets the unsigned 32-bit integer value of the target at the given index to the given bit.'),
('debug uws',3,'Syntax: .debug uws #variable #value\nSends a worldstate update for the given variable to the given value.'),
('debug visibilitydata',3,'Syntax: .debug visibilitydata\n\nDisplays debug information related to object visibility around the player.'),
('debug zonestats',1,'.debug zonestats [$playerName]\nDisplays the amount of players in the player\'s current zone.'),
('deserter bg add',3,'Syntax: .deserter bg add $playerName <$time>\r\nAdds the bg deserter debuff to a player or your target with $time.\nOptional $time: use a timestring like \"1h15m30s\".Default: 15m'),
('deserter bg remove',3,'Syntax: .deserter bg remove $playerName \n\n Removes the bg deserter debuff from a player or your target.'),
@ -207,6 +213,7 @@ INSERT INTO `command` VALUES
('distance',3,'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),
('event',2,'Syntax: .event #event_id\r\nShow details about event with #event_id.'),
('event activelist',2,'Syntax: .event activelist\r\nShow list of currently active events.'),
('event info',2,'Syntax: .event info [event_id]\n\nDisplays information about game events.'),
('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'),
('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),
('flusharenapoints',3,'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
@ -218,6 +225,9 @@ INSERT INTO `command` VALUES
('gm fly',2,'Syntax: .gm fly [on/off]\r\nEnable/disable gm fly mode.'),
('gm ingame',0,'Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.'),
('gm list',3,'Syntax: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.'),
('gm off',1,'Syntax: .gm off\n\nTurns off GM flag.'),
('gm on',1,'Syntax: .gm on\n\nTurns on GM flag.'),
('gm spectator',2,'Syntax: .gm spectator on|off\n\nRequires .gm on. Allows the GM character to follow members of the opposite faction. You may need to change zones for the effect to apply.'),
('gm visible',2,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
('gmannounce',2,'Syntax: .gmannounce $announcement\r\nSend an announcement to online Gamemasters.'),
('gmnameannounce',2,'Syntax: .gmnameannounce $announcement.\r\nSend an announcement to all online GM\'s, displaying the name of the sender.'),
@ -242,9 +252,10 @@ INSERT INTO `command` VALUES
('gobject add temp',2,'Adds a temporary gameobject that is not saved to DB.'),
('gobject delete',3,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'),
('gobject info',1,'Syntax: .gobject info [$object_entry]\r \r Query Gameobject information for selected gameobject or given entry.'),
('gobject load',3,'Syntax: .gobject load #spawnId\nLoad a gameobject spawn from the database into the world by its GUID.'),
('gobject move',3,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'),
('gobject near',1,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
('gobject respawn',1,'Syntax: .gobject respawn #guid./nRespawns the target gameobject.'),
('gobject respawn',2,'Syntax: .gobject respawn #guid./nRespawns the target gameobject.'),
('gobject set',3,'Syntax: .gobject set $subcommand\nType .gobject set to see the list of possible subcommands or .help gobject set $subcommand to see info on subcommands.'),
('gobject set phase',3,'Syntax: .gobject set phase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'),
('gobject set state',3,'Syntax: .gobject set state #GUIDLow, #objectType, #objectState\nSets the byte value or sends a custom animation for a given gameobject GUID.'),
@ -266,7 +277,7 @@ INSERT INTO `command` VALUES
('guild info',2,'Shows information about the target\'s guild or a given Guild Id or Name.'),
('guild invite',2,'Syntax: .guild invite [$CharacterName] \"$GuildName\"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.'),
('guild rank',2,'Syntax: .guild rank [$CharacterName] #RankNumber\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild. Ranks value are numeric, 0 = Guild Master, 1 = Officer, etc...'),
('guild rename',3,'Syntax: .guild rename \"$GuildName\" \"$NewGuildName\" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'),
('guild rename',2,'Syntax: .guild rename \"$GuildName\" \"$NewGuildName\" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'),
('guild uninvite',2,'Syntax: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.'),
('help',0,'Syntax: .help [$command]\r\n\r\nDisplay usage instructions for the given $command. If no $command provided show list available commands.'),
('hidearea',3,'Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.'),
@ -279,6 +290,7 @@ INSERT INTO `command` VALUES
('instance listbinds',1,'Syntax: .instance listbinds\r\n Lists the binds of the selected player.'),
('instance savedata',3,'Syntax: .instance savedata\r\n Save the InstanceData for the current player\'s map to the DB.'),
('instance setbossstate',2,'Syntax: .instance setbossstate $bossId $encounterState [$Name]\r\nSets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5.\r\nIf no character name is provided, the current map will be used as target.'),
('instance stats',1,'Syntax: .instance stats\n\nShows statistics about instances.'),
('instance unbind',2,'Syntax: .instance unbind <mapid|all> [difficulty]\r\n Clear all/some of player\'s binds'),
('inventory',1,'Syntax: .inventory $subcommand \nType .inventory to see the list of possible subcommands or .help inventory $subcommand to see info on subcommands'),
('inventory count',1,'Syntax: .inventory count $playerName or $plaerGuid \nCount free slots in bags divided into different bag types.'),
@ -302,6 +314,7 @@ INSERT INTO `command` VALUES
('levelup',2,'Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
('lfg',1,'Syntax: .lfg $subcommand\nType .lfg to see the list of possible subcommands or .help lfg $subcommand to see info on subcommands.'),
('lfg clean',3,'Syntax: .flg clean\n Cleans current queue, only for debugging purposes.'),
('lfg cooldown',3,'Syntax: .lfg cooldown\nClears all LFG dungeon cooldowns for all players.'),
('lfg group',1,'Syntax: .lfg group\n Shows information about all players in the group (state, roles, comment, dungeons selected).'),
('lfg options',2,'Syntax: .lfg options [new value]\n Shows current lfg options. New value is set if extra param is present.'),
('lfg player',1,'Syntax: .lfg player\n Shows information about player (state, roles, comment, dungeons selected).'),
@ -309,6 +322,8 @@ INSERT INTO `command` VALUES
('linkgrave',3,'Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).'),
('list',1,'Syntax: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands'),
('list auras',1,'Syntax: .list auras\nList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.'),
('list auras id',1,'Syntax: .list auras id\n\nLists all active auras on the selected unit by spell ID.'),
('list auras name',1,'Syntax: .list auras name\n\nLists all active auras on the selected unit by spell name.'),
('list creature',1,'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),
('list item',1,'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),
('list object',1,'[DEPRECATED]: use \".list gobject\" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
@ -385,11 +400,13 @@ INSERT INTO `command` VALUES
('npc add temp',3,'Syntax: .npc add temp\r\n\r\nAdds temporary NPC, not saved to database.'),
('npc delete',3,'Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)'),
('npc delete item',3,'Syntax: .npc delete item #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
('npc do',3,'Syntax: .npc do $action\nRequests the NPC to perform DoAction with the specified ActionID. Used for testing scripts.'),
('npc follow',2,'Syntax: .npc follow start\r\n\r\nSelected creature start follow you until death/fight/etc.'),
('npc follow stop',2,'Syntax: .npc follow stop\r\n\r\nSelected creature (non pet) stop follow you.'),
('npc guid',1,'Syntax: .npc guid\r\n\r\nDisplays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.'),
('npc info',1,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\n\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
('npc move',3,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
('npc guid',2,'Syntax: .npc guid\r\n\r\nDisplays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.'),
('npc info',2,'Syntax: .npc info [#creature_guid]\r\n\r\nDisplay a list of details for the selected creature, or for the creature with the given GUID if no target is selected.\r\n\r\nWhen a creature is targeted or found in the current map, the list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n- Field flags, dynamic flags, faction template,\r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.\r\n\r\nWhen only a GUID is given and the creature is not in the current map, DB-stored data is shown (spawn ID, entry, phase, position, map, etc.).'),
('npc load',3,'Syntax: .npc load #spawnId\nLoad a creature spawn from the database into the world by its GUID.'),
('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
('npc near',2,'Syntax: .npc near #distance\nReturns all database creature spawns in a given distance.'),
('npc playemote',2,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
('npc say',2,'Syntax: .npc say $message\nMake selected creature say specified message.'),
@ -412,7 +429,7 @@ INSERT INTO `command` VALUES
('npc textemote',2,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),
('npc whisper',2,'Syntax: .npc whisper #playername #text\r\nMake the selected npc whisper #text to #playername.'),
('npc yell',2,'Syntax: .npc yell $message\nMake selected creature yell specified message.'),
('opendoor',1,'Syntax: .opendoor [$range]\nOpens the nearest door within the range provided (default 5.0yd)'),
('opendoor',2,'Syntax: .opendoor [$range]\nOpens the nearest door within the range provided (default 5.0yd)'),
('packetlog',2,'Syntax: .packetlog [on/off]\n Toggles to allow the character using the command to start to log their packets into the server, PacketLogFile needs to be set with a valid filename'),
('pdump',3,'Syntax: .pdump $subcommand\nType .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands'),
('pdump load',3,'Syntax: .pdump load $filename $account [$newname] [$newguid]\r\nLoad character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.'),
@ -456,6 +473,8 @@ INSERT INTO `command` VALUES
('reload all quest',3,'Syntax: .reload all quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.'),
('reload all scripts',3,'Syntax: .reload all scripts\nReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.'),
('reload all spell',3,'Syntax: .reload all spell\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.'),
('reload antidos_opcode_policies',3,'Syntax: .reload antidos_opcode_policies\n\nReloads antidos_opcode_policies table.'),
('reload areatrigger',3,'Syntax: .reload areatrigger\n\nReloads areatrigger table.'),
('reload areatrigger_involvedrelation',3,'Syntax: .reload areatrigger_involvedrelation\nReload areatrigger_involvedrelation table.'),
('reload areatrigger_tavern',3,'Syntax: .reload areatrigger_tavern\nReload areatrigger_tavern table.'),
('reload areatrigger_teleport',3,'Syntax: .reload areatrigger_teleport\nReload areatrigger_teleport table.'),
@ -515,12 +534,17 @@ INSERT INTO `command` VALUES
('reload player_loot_template',3,'Syntax: .reload player_loot_template\nReload player_loot_template table.'),
('reload points_of_interest',3,'Syntax: .reload points_of_interest\nReload points_of_interest table.'),
('reload points_of_interest_locale',3,'Syntax: .reload points_of_interest_locale\nReload points_of_interest_locale table.'),
('reload profanity_name',3,'Syntax: .reload profanity_name\n\nReloads profanity_name table.'),
('reload prospecting_loot_template',3,'Syntax: .reload prospecting_loot_template\nReload prospecting_loot_template table.'),
('reload quest_greeting',3,'Syntax: .reload quest_greeting\nReload quest_greeting table.'),
('reload quest_offer_reward_locale',3,'Syntax: .reload quest_offer_reward_locale\n\nReloads quest_offer_reward_locale table.'),
('reload quest_poi',3,'Syntax: .reload quest_poi\nReload quest_poi table.'),
('reload quest_request_item_locale',3,'Syntax: .reload quest_request_item_locale\n\nReloads quest_request_item_locale table.'),
('reload quest_template',3,'Syntax: .reload quest_template\nReload quest_template table.'),
('reload quest_template_locale',3,'Syntax: .reload quest_template_locale\nReload quest_template_locale table.'),
('reload reference_loot_template',3,'Syntax: .reload reference_loot_template\nReload reference_loot_template table.'),
('reload reputation_reward_rate',3,'Syntax: .reload reputation_reward_rate\n\nReloads reputation_reward_rate table.'),
('reload reputation_spillover_template',3,'Syntax: .reload reputation_spillover_template\n\nReloads reputation_spillover_template table.'),
('reload reserved_name',3,'Syntax: .reload reserved_name\nReload reserved_name table.'),
('reload skill_discovery_template',3,'Syntax: .reload skill_discovery_template\nReload skill_discovery_template table.'),
('reload skill_extra_item_template',3,'Syntax: .reload skill_extra_item_template\nReload skill_extra_item_template table.'),
@ -535,7 +559,6 @@ INSERT INTO `command` VALUES
('reload spell_loot_template',3,'Syntax: .reload spell_loot_template\nReload spell_loot_template table.'),
('reload spell_pet_auras',3,'Syntax: .reload spell_pet_auras\nReload spell_pet_auras table.'),
('reload spell_proc',3,'Syntax: .reload spell_proc\nReload spell_proc table.'),
('reload spell_proc_event',3,'Syntax: .reload spell_proc_event\nReload spell_proc_event table.'),
('reload spell_required',3,'Syntax: .reload spell_required\nReload spell_required table.'),
('reload spell_scripts',3,'Syntax: .reload spell_scripts\nReload spell_scripts table.'),
('reload spell_target_position',3,'Syntax: .reload spell_target_position\nReload spell_target_position table.'),
@ -543,11 +566,12 @@ INSERT INTO `command` VALUES
('reload trainer',3,'Syntax: .reload trainer\nReloads trainer,trainer_locale,trainer_spell and creature_default_trainer tables.'),
('reload vehicle_accessory',3,'Syntax: .reload vehicle_accessory\n\nReloads GUID-based vehicle accessory definitions from the database.'),
('reload vehicle_template_accessory',3,'Syntax: .reload vehicle_template_accessory\n\nReloads entry-based vehicle accessory definitions from the database.'),
('reload warden_action',3,'Syntax: .reload warden_action\n\nReloads warden_action table.'),
('reload waypoint_data',3,'Syntax: .reload waypoint_data will reload waypoint_data table.'),
('reload waypoint_scripts',3,'Syntax: .reload waypoint_scripts\nReload waypoint_scripts table.'),
('reset',3,'Syntax: .reset $subcommand\nType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands'),
('reset achievements',4,'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
('reset all',4,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character\'s pets if any) at next login each existed character.'),
('reset all',4,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nSyntax: .reset all honor\r\n\r\nSyntax: .reset all arena\r\n\r\nRequests a reset of spells or talents (including talents for all of a character\'s pets, if any) at the next login for each existing character, or immediately resets honor points or arena points for all characters.'),
('reset honor',3,'Syntax: .reset honor [Playername]\r\n Reset all honor data for targeted character.'),
('reset items',3,'Syntax : .reset items equipped|bags|bank|keyring|currency|vendor_buyback|all|allbags #playername\nDelete items in the player inventory (equipped, bank, bags etc...) depending on the chosen option.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
('reset items all',3,'Syntax : .reset items all #playername\nDelete all items in the selected player\'s inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab).\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
@ -600,9 +624,14 @@ INSERT INTO `command` VALUES
('spect spectate',0,'Syntax: .spect spectate #name\nBegin spectating the given player.'),
('spect version',0,'Syntax: .spect version #version\nVerify addon version for arena spectating.'),
('spect watch',0,'Syntax: .spect watch #name\nBegin watching the given player.'),
('spellinfo',2,'Syntax: .spellinfo $subcommand\n\nType .spellinfo to see a list of subcommands or .help spellinfo $subcommand to see info on subcommands.'),
('spellinfo all',2,'Syntax: .spellinfo all #spellid\n\nDisplays all available data for spell #spellid including attributes, general properties, effects and targets.'),
('spellinfo attributes',2,'Syntax: .spellinfo attributes #spellid\n\nDisplays basic info and attribute flags for spell #spellid including SpellAttr0-7, custom attributes, stances, dispel type and mechanic.'),
('spellinfo effects',2,'Syntax: .spellinfo effects #spellid\n\nDisplays effect data for spell #spellid including effect type, aura type, base points, multipliers, misc values, mechanic, trigger spell, amplitude and class mask per effect.'),
('spellinfo targets',2,'Syntax: .spellinfo targets #spellid\n\nDisplays target data for spell #spellid including target mask, creature type, max affected targets, and per-effect TargetA, TargetB, radius and chain targets.'),
('string',2,'Syntax: .string #id [#locale]'),
('summon',2,'Syntax: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.'),
('teleport',1,'Syntax: .teleport #location\r\nTeleport player to a given location.'),
('teleport',2,'Syntax: .teleport #location\r\nTeleport player to a given location.'),
('teleport add',3,'Syntax: .teleport add $name\r\nAdd current your position to .teleport command target locations list with name $name.'),
('teleport del',3,'Syntax: .teleport del $name\r\nRemove location with name $name for .teleport command locations list.'),
('teleport group',2,'Syntax: .teleport group#location\r\nTeleport a selected player and his group members to a given location.'),
@ -655,8 +684,11 @@ INSERT INTO `command` VALUES
('worldstate scourgeinvasion show',3,'Syntax: .worldstate scourgeinvasion show\nDisplays the current status of the Scourge Invasion.'),
('worldstate scourgeinvasion startzone',3,'Syntax: .worldstate scourgeinvasion startzone <id>\nStarts a Scourge Invasion event in the zone specified by <id>.\nValid zone IDs: 0-7.'),
('worldstate scourgeinvasion state',3,'Syntax: .worldstate scourgeinvasion state <value>\nSets the Scourge Invasion state.\nValid values:\n0: Disabled\n1: Enabled'),
('worldstate sunsreach counter',3,'Syntax: .worldstate sunsreach counter <index> <value>\n\nSets a Suns Reach worldstate counter and displays current Suns Reach status.'),
('worldstate sunsreach gate',3,'Syntax: .worldstate sunsreach gate <gate>.\nSets the phase of Sunwell Plateau Gate.\nValid values are:\n0: All Gates Closed\n1: Gate 1 Agamath Open\n2: Gate 2 Rohendar Open\n3: Gate 3 Archonisus Open.'),
('worldstate sunsreach gatecounter',3,'Syntax: .worldstate sunsreach gatecounter <index> <value>\n\nSets a Sunwell gate progression counter and displays current Suns Reach gate status.'),
('worldstate sunsreach phase',3,'Syntax: .worldstate sunsreach phase <value>.\nSets the phase of Sun\'s Reach.\nValid values are:\n0: Staging Area\n1: Sanctum\n2: Armory\n3: Harbor.'),
('worldstate sunsreach status',3,'Syntax: .worldstate sunsreach status\n\nDisplays current Suns Reach and Sunwell gate progression status.'),
('worldstate sunsreach subphase',3,'Syntax: .worldstate sunsreach subphase <mask>.\nSets the subphase mask of Sun\'s Reach.\nValid values are:\n1: Portal\n2: Anvil\n4: Alchemy Lab\n8: Monument\n15: All.'),
('wp',3,'Syntax: wp $subcommand\n Type .wp to see a list of possible subcommands\n or .help wp $subcommand to see info on the subcommand.'),
('wp add',3,'Syntax: .wp add\r\n\r\nAdd a waypoint for the selected creature at your current position.'),
@ -678,4 +710,4 @@ UNLOCK TABLES;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-- Dump completed on 2025-12-29 17:53:41
-- Dump completed on 2026-03-15 20:38:20