First Commit

For Azeroth!
This commit is contained in:
Yehonal 2016-06-26 10:39:44 +02:00
commit e8e94a0a66
3777 changed files with 1419268 additions and 0 deletions

View file

@ -0,0 +1,88 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "HomeMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "WorldPacket.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
_setTargetLocation(owner);
}
void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
owner->ClearUnitState(UNIT_STATE_EVADE);
if (arrived)
{
// Xinef: npc run by default
//owner->SetWalk(true);
owner->LoadCreaturesAddon(true);
owner->AI()->JustReachedHome();
}
owner->m_targetsNotAcceptable.clear();
owner->UpdateEnvironmentIfNeeded(2);
}
void HomeMovementGenerator<Creature>::DoReset(Creature*)
{
}
void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
{
// Xinef: dont interrupt in any cast!
//if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
// return;
Movement::MoveSplineInit init(owner);
float x, y, z, o;
// Xinef: if there is motion generator on controlled slot, this one is not updated
// Xinef: always get reset pos from idle slot
MovementGenerator* gen = owner->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE);
if (owner->GetMotionMaster()->empty() || !gen || !gen->GetResetPosition(x, y, z))
{
owner->GetHomePosition(x, y, z, o);
init.SetFacing(o);
}
init.MoveTo(x, y, z, MMAP::MMapFactory::IsPathfindingEnabled(owner->FindMap()), true);
init.SetWalk(false);
init.Launch();
arrived = false;
owner->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED | UNIT_STATE_EVADE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
}
bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/)
{
arrived = owner->movespline->Finalized();
if (arrived)
return false;
if (i_recalculateTravel)
{
_setTargetLocation(owner);
i_recalculateTravel = false;
}
return true;
}