fix(Core/Spells): make HoTs healing-done pct dynamic (#25357)

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sogladev 2026-04-12 16:59:30 +02:00 committed by GitHub
parent 6c7cca1871
commit ea2f6236d2
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GPG key ID: B5690EEEBB952194
3 changed files with 11 additions and 6 deletions

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@ -9459,12 +9459,12 @@ uint32 Unit::SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spel
return damage;
}
float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype)
float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype, bool includeHealingDonePct)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (IsCreature() && IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
return owner->SpellPctHealingModsDone(victim, spellProto, damagetype, includeHealingDonePct);
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
@ -9481,7 +9481,8 @@ float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, D
float DoneTotalMod = 1.0f;
// Healing done percent
DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
if (includeHealingDonePct)
DoneTotalMod *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;

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@ -1622,7 +1622,7 @@ public:
int32 HealBySpell(HealInfo& healInfo, bool critical = false);
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
float SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype);
float SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype, bool includeHealingDonePct = true);
uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod = 0.0f, uint32 stack = 1);
uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
static uint32 SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spellProto, uint32 damage, Unit const* victim);

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@ -384,7 +384,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32* baseAmount, Unit* caster):
m_base(base), m_spellInfo(base->GetSpellInfo()),
m_baseAmount(baseAmount ? * baseAmount : m_spellInfo->Effects[effIndex].BasePoints), m_dieSides(m_spellInfo->Effects[effIndex].DieSides),
m_critChance(0), m_oldAmount(0), m_isAuraEnabled(true), m_channelData(nullptr), m_spellmod(nullptr), m_periodicTimer(0), m_tickNumber(0), m_effIndex(effIndex),
m_critChance(0), m_pctMods(1.0f), m_oldAmount(0), m_isAuraEnabled(true), m_channelData(nullptr), m_spellmod(nullptr), m_periodicTimer(0), m_amplitude(0), m_tickNumber(0), m_effIndex(effIndex),
m_canBeRecalculated(true), m_isPeriodic(false)
{
CalculatePeriodic(caster, true, false);
@ -587,7 +587,7 @@ void AuraEffect::CalculatePeriodicData()
if (GetBase()->GetType() == UNIT_AURA_TYPE && GetCaster())
{
if (m_spellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL))
m_pctMods = GetCaster()->SpellPctHealingModsDone(GetBase()->GetUnitOwner(), GetSpellInfo(), DOT);
m_pctMods = GetCaster()->SpellPctHealingModsDone(GetBase()->GetUnitOwner(), GetSpellInfo(), DOT, false);
else if (m_spellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || m_spellInfo->HasAura(SPELL_AURA_PERIODIC_LEECH))
m_pctMods = GetCaster()->SpellPctDamageModsDone(GetBase()->GetUnitOwner(), GetSpellInfo(), DOT);
}
@ -6632,6 +6632,10 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
{
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT));
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
}