feat(CI/Codestyle): added codestyle check (#3668)
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400 changed files with 238 additions and 748 deletions
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@ -1845,7 +1845,6 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
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if (checkAlert)
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visibilityRange += (visibilityRange * 0.08f) + 1.5f;
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Unit const* targetUnit = obj->ToUnit();
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// If checking for alert, and creature's visibility range is greater than aggro distance, No alert
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@ -2623,7 +2622,6 @@ void WorldObject::GetContactPoint(const WorldObject* obj, float& x, float& y, fl
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}
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}
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void WorldObject::GetChargeContactPoint(const WorldObject* obj, float& x, float& y, float& z, float distance2d) const
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{
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// angle to face `obj` to `this` using distance includes size of `obj`
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@ -2985,7 +2983,6 @@ void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
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SendMessageToSet(&data, true);
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}
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void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= NULL*/)
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{
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WorldPacket data(SMSG_PLAY_MUSIC, 4);
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