feat(CI/Codestyle): added codestyle check (#3668)
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57aa46244d
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400 changed files with 238 additions and 748 deletions
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@ -392,7 +392,6 @@ void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
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FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
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}
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void ScriptMgr::OnOpenStateChange(bool open)
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{
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#ifdef ELUNA
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@ -401,7 +400,6 @@ void ScriptMgr::OnOpenStateChange(bool open)
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FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
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}
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void ScriptMgr::OnLoadCustomDatabaseTable()
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{
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FOREACH_SCRIPT(WorldScript)->OnLoadCustomDatabaseTable();
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@ -2395,4 +2393,3 @@ MailScript::MailScript(const char* name)
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{
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ScriptRegistry<MailScript>::AddScript(this);
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}
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@ -1017,23 +1017,18 @@ public:
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// Called when an account logged in successfully
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virtual void OnAccountLogin(uint32 /*accountId*/) { }
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// Called when an account login failed
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virtual void OnFailedAccountLogin(uint32 /*accountId*/) { }
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// Called when Email is successfully changed for Account
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virtual void OnEmailChange(uint32 /*accountId*/) { }
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// Called when Email failed to change for Account
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virtual void OnFailedEmailChange(uint32 /*accountId*/) { }
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// Called when Password is successfully changed for Account
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virtual void OnPasswordChange(uint32 /*accountId*/) { }
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// Called when Password failed to change for Account
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virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
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};
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@ -1332,7 +1327,6 @@ public: /* ItemScript */
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void OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action);
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void OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code);
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public: /* CreatureScript */
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bool OnGossipHello(Player* player, Creature* creature);
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@ -1563,7 +1557,6 @@ public: /* UnitScript */
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uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
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void OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
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public: /* MovementHandlerScript */
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void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);
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@ -32,4 +32,3 @@
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T* V = ScriptRegistry<T>::GetScriptById(I); \
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if (!V) \
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return R;
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