feat(CI/Codestyle): added codestyle check (#3668)
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400 changed files with 238 additions and 748 deletions
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@ -1017,23 +1017,18 @@ public:
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// Called when an account logged in successfully
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virtual void OnAccountLogin(uint32 /*accountId*/) { }
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// Called when an account login failed
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virtual void OnFailedAccountLogin(uint32 /*accountId*/) { }
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// Called when Email is successfully changed for Account
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virtual void OnEmailChange(uint32 /*accountId*/) { }
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// Called when Email failed to change for Account
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virtual void OnFailedEmailChange(uint32 /*accountId*/) { }
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// Called when Password is successfully changed for Account
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virtual void OnPasswordChange(uint32 /*accountId*/) { }
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// Called when Password failed to change for Account
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virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
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};
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@ -1332,7 +1327,6 @@ public: /* ItemScript */
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void OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action);
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void OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code);
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public: /* CreatureScript */
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bool OnGossipHello(Player* player, Creature* creature);
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@ -1563,7 +1557,6 @@ public: /* UnitScript */
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uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
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void OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
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public: /* MovementHandlerScript */
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void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);
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