feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan 2023-12-03 03:13:20 +07:00 committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
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717 changed files with 5832 additions and 3579 deletions

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AllCommandScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnHandleDevCommand(Player* player, bool& enable)
{
ExecuteScript<AllCommandScript>([&](AllCommandScript* script)
{
script->OnHandleDevCommand(player, enable);
});
}
bool ScriptMgr::CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr)
{
auto ret = IsValidBoolScript<AllCommandScript>([&](AllCommandScript* script)
{
return !script->CanExecuteCommand(handler, cmdStr);
});
return ReturnValidBool(ret);
}
AllCommandScript::AllCommandScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AllCommandScript>::AddScript(this);
}