feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
parent
fe9bda1bc4
commit
eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions
44
src/server/game/Scripting/ScriptDefines/AllCommandScript.cpp
Normal file
44
src/server/game/Scripting/ScriptDefines/AllCommandScript.cpp
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllCommandScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
void ScriptMgr::OnHandleDevCommand(Player* player, bool& enable)
|
||||
{
|
||||
ExecuteScript<AllCommandScript>([&](AllCommandScript* script)
|
||||
{
|
||||
script->OnHandleDevCommand(player, enable);
|
||||
});
|
||||
}
|
||||
|
||||
bool ScriptMgr::CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr)
|
||||
{
|
||||
auto ret = IsValidBoolScript<AllCommandScript>([&](AllCommandScript* script)
|
||||
{
|
||||
return !script->CanExecuteCommand(handler, cmdStr);
|
||||
});
|
||||
|
||||
return ReturnValidBool(ret);
|
||||
}
|
||||
|
||||
AllCommandScript::AllCommandScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllCommandScript>::AddScript(this);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue