feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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717 changed files with 5832 additions and 3579 deletions
48
src/server/game/Scripting/ScriptDefines/AreaTriggerScript.h
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48
src/server/game/Scripting/ScriptDefines/AreaTriggerScript.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_AREA_TRIGGER_SCRIPT_H_
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#define SCRIPT_OBJECT_AREA_TRIGGER_SCRIPT_H_
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#include "ScriptObject.h"
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class AreaTriggerScript : public ScriptObject
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{
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protected:
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AreaTriggerScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return true; }
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// Called when the area trigger is activated by a player.
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[[nodiscard]] virtual bool OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) { return false; }
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};
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class OnlyOnceAreaTriggerScript : public AreaTriggerScript
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{
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using AreaTriggerScript::AreaTriggerScript;
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public:
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[[nodiscard]] bool OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) override;
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protected:
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virtual bool _OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) = 0;
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void ResetAreaTriggerDone(InstanceScript* /*instance*/, uint32 /*triggerId*/);
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void ResetAreaTriggerDone(Player const* /*player*/, AreaTrigger const* /*trigger*/);
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};
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#endif
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